Quoted from jfh:Interesting Spooky seminar at TPF tonight but not a whole lot of discussion about Looney Tunes. Panel included Brad Duke, Corwin/Bug, SpookyLuke, Hilton Jones and Ben Heck and later Chris Franchi (who has one of the best autographs in the industry).
Some take aways:
- This weekend was Spooky’s biggest booth ever. Non-stop all weekend and a big change from the AMH launch at TPF years ago (where AMH sales and Spooky took off. That was an awesome weekend to be at TPF). Great reception and excitement from attendees for both games. LT had a distinct order advantage prior to the show but TCM has picked up momentum. Lots of people really enjoying the shared shots and layout.
- Nice to hear from Hilton and Ben on some aspects of coding TCM. Relevant as part of a “we improved by having two completely separate teams working with the layout” discussion. TCM whitewood was delivered in July 2022 (LT wasn’t mentioned but presumably around the same time since the layout is the same).
- Significant QC changes making LT/TCM the best games ever with games now going through a two week QC check process cycling games every day rather than clearing them in a few hours and sticking them in a box. Hilton (who is also an operator and has operated every Spooky game save Dominos) mentioned that QC has gotten better every game, that the Spooky team works hard to improve both quality and issues that matter to ops. He mentioned his Scooby has over 14k plays without any significant issues.
- interesting discussion with Chris Franchi and Brad Duke on the differences between “Art” and “Pinball Art”, specifically the challenges with playfield art depending in mechs, shots and rules. Brad mentioned the playfield was the most fun but also the most complex part of the art package. He has apparently hidden lots of Easter eggs on the playfield and plastics for us to find and enjoy.
- There’s going to be a Tv show that Spooky fans will want to watch later this year. (No details, just a big tease from Bug).
- I need to plan a trip to Benton at 3am on a Sunday morning.
Some glaring omissions: no real discussion on the development of the Looney Tunes game itself, gameplay design, requirements from/issues with licensor Warner Brothers or how they were to work with, music, cartoons, voice talent, design iterations, etc. I kept hoping the crowd would ask questions I was going to ask but there r weren’t any game specific questions about LT (or TCM for that matter).
Worth watching if you are interested in Spooky Pinball but not something to seek out if you are mostly interested in Looney Tunes.