Quoted from Rarehero:All Stern games have slingshot strength settings now.
You're welcome.
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Quoted from Rarehero:All Stern games have slingshot strength settings now.
You're welcome.
Quoted from Purpledrilmonkey:how hard is it to implement coil strength settings?
Not to derail the thread, but it's not that hard. Just extra time and effort. It was somewhat a necessity on WOZ because for the most part we used the same coil everywhere in the game. Also it was always something I wanted to do, I had the wherewithal to do it, and it got done.
It's not exactly original. Most people know Capcom had some strength settings and timing tweaks in their games. We just kind of took it to the ultimate degree.
As to how it would be to implement on Stern games, that depends. Whitestar games would generally be a giant pain, but it is doable (LOTR for one has flipper timings for example). From my recollection of SAM (it's been 6 years now), it would depend on the kind of device you're talking about (I think flippers, for example, would be harder), but for most things where you just fire a coil it wouldn't be too hard. But, I would assume a lot of that has changed over the years and it could very well be much easier now.
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