Quoted from Whistles:They seemed aimed at video gamers with content consumption disease, where all they want to do is play through some new game in a single weekend and then go write a scathing review online on monday. I really do not think that if you got a negative impression of a game from a V-pin that you would even walk up to one in person and throw money into it? You mentioned this as an example but did not tell us how often you've tested that assumption, and by test I mean hey I tried this on V-pin now i'm driving to a location to put a "practice" $20 into.
Vpin players tend to be pinball fans that love real pinball like anyone else on here, they just have space issues and don't have a complete aversion to videogames. Virtual Pinball is a thing that constantly evolves, the experience you get from Virtual Pinball tables released now is on a much higher level than the one's released even a year ago. There are tables that one person made, then there are tables made by a ton of people that took them years of meticulous work to get right and the quality really shows in that case. Most people can tell if they are playing something made well or not, because they are pinball fans that know what the real thing is supposed to feel like. The physics, visuals and sounds have made enormous strides.
Having said that I get why people don't like it, even the best cabinet setups can accurately be described as pancake pinball, which is why I only play in VR. The VR experience is ridiculously convincing.
As for reviewing a machine just based on vpin versions, I doubt most people are doing that. Probably more so they have the vpin version because they liked the real life version. And that's ignoring the original stuff on vpin that aren't real machines, much like the recreations, recently people have really stepped up the quality of the originals, with incredible designs, and most of the stuff coming out now is the end product of stuff they started working on 3 years ago.
Oh, and I'm talking strictly about the vpx experience.