Quoted from Chambahz:I hate to be down on pinball but I whole heartedly agree. Absolutely adored the movie, growing up. Loved the art, call outs, dots, and music. Loved the echo goggles and magma slings. Overall, I hated the game and sold it after about a month.
It's got some great bits, but as a whole, it just wasn't for me.
IMHO the single biggest design flaw was the left captive balls. In theory it was a cool feature, but it didn't translate well into gameplay. Locks, playfield multipliers, super jackpot and add-a-ball all were key features dependent on the player being able to reliably and repeatedly hitting those balls. The shot was neither intuitive or easy because it was too far to the left. Plus, it times out which hampers your progress. SFMB locks were changed to light after so many ghosts and add-a-ball was changed to be lit at the start of multiball. So there's 2 of 4 captive ball features which had to be made easier, otherwise people were not getting them. Then there's the playfield multipliers which are extremely difficult to light from the captive balls.
Rob