BLUF: The game titlr results will be the same as Stern's Indiana Jones from 2008. Stern will continue to successfully overvalue blanket party new potential buyers with a bar of ignorance soap.
In the case if the 2008 Indiana Jones everybody became overly excited, and then the game slipped into game history as the "hyperspace" died quickly once the gameplay was properly revealed.
SW is an above average release, not a "bad release" or "bomb".
The game will make good money for operators for those that decide to purchase a game or several based on theme alone for those areas of pinball mechas.
This was a missed opportunity of a great license.
There is no proper promotional video, yet pre-orders commenced fully and without hesitation, some case months ahead with "lists".
If the game was that amazing, a video would have been prepared in advance, as has been done in the past.
However, it remains absent, yet the game is revealed and production started?
There is reason no solid gameplay videos have been shown.
It hurts game sales to pre-order jockeying and it would premature without full production completion.
It is not as "incredible" as people make believe it to be.
At least non-refundable deposits on limited edition games can be applied to other titles in some cases, if people check with their distributors first.
I hope they do.
People can disagree, but the same thing has happened repeatedly with other games even in the two decades using "big" licenses.
It is simply a case of new pinball title "fever".
For every "hit" there are two-three misses.
Some of the titles include Batman 66 (an absolute blaring air siren example, as the game continues to languish with potential code abandonment and owners finally are starting to realize what they purchased, and sales have plummeted accordingly), Avatar, Game of Thrones (initial sales strong, and then slowed way down), Family Guy (which actually as good depth overall as a title), Shrek, Batman, CSI, Big Buck Hunter, Mustang, Wheel of Fortune, Roller Coaster Tycoon (HUGE fanfare for Pat Lawlor, then guess what happened?), and quite a few others.
This does not mean of the above games was truly "bad", but in the big scope of production run sales, they were underwhelming after initial sales stabilized and ended.
Don't get me wrong, the game will sell well at the beginning, especially owners that like to ride on the LE insane "pain train", choo choo.
DE SW had more physical features 25 years ago, and that was essentially a one shot Stern game.
Fairly incredible how far we have NOT progressed in all this time.
You cannot prop up a rehashed playfield design (that has been used by at least FOUR different Stern machines in the past 15 years) and features with an LCD screen (playing reused movie clips), or in this case two.
But, some people have started to finally recognize that are continuing to "pay more for less" regarding features for Stern games for the past 5 years, in this specific round, continued removal of the shaker motor and return of no backglasses methodology, but the price rose again anyway, less than 3 months since Aerosmith, for no apparent reason other than greed.
LCDs and nodal SMD PCB technology is not the stopgap of price raising either, if people want to use that continued belief.
Nor the use of the license, otherwise a game design production in untenable from the standpoint of profitability.
Stern games actually cost LESS today to make than previous iterations regarding BoM and especially with reduced features, not more.
People need to figure things like this out on their own, but I have my doubts.