(Topic ID: 285707)

PINGOLF - looking for rules that people are willing to share...

By pb456

3 years ago


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  • 12 posts
  • 7 Pinsiders participating
  • Latest reply 3 years ago by punkin
  • Topic is favorited by 1 Pinsider

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    #1 3 years ago

    I've got the following games in a local brewpub and wonder if someone's got a shortcut I could use for PinGolf rules.

    The line-up is:

    TMNT (Stern, Pro)
    Stranger Things (Stern, Pro)
    Flash (WMS)
    LW3 (DE)
    Count Down (GTB)
    Solar Ride (GTB)
    Black Knight SOR (Stern, Prem)
    Car Hop (GTB)
    Pinball Magic (Capcom)
    ACNC (Spooky)
    Silverball Mania (Bally)

    TIA!

    #2 3 years ago

    Fun list of games!
    Jealous. Where is it located?

    #3 3 years ago

    My wife and I came up with a good formula for our games, but I'm not remembering it at the moment (gin will do that). I think it was 10%, or maybe 20%, of the #1 score on Pinside was the hole in one. You want to be able to get a a few of those per match. I know I asked on the Pinball Enthusiasts Facebook group once, and most people were like, "what the fuck's Pin Golf?" Weird.

    #4 3 years ago
    Quoted from DK:

    Fun list of games!
    Jealous. Where is it located?

    Anchorage, Alaska. I'll buy you a beer.

    #5 3 years ago

    I'm also trying to apply "Two man scramble" rules to this, and would like to know how to apply this to Pingolf - or if it's easy. Target audience is newbies.

    #6 3 years ago

    Do you want score based or objective based?
    I prefer objective because it can be played easily without understanding the rules of the game. I also had different objectives for "experienced" vs "new" players to try and give everyone a chance.

    For example - ACNC - experienced was start Frank multiball, new player start crypt multiball. Set games to 5 ball, maximum score is 6.
    Stranger Things - experienced start Telekenesis multiball, new player kill one demogorgan.

    The other games I'm sure you can come up with something similar (not always starting multiball, just something easy to see and explain).
    You can record the overall number of balls needed for each task, or I did a funky thing where players were in pairs and recorded each others times (max 5 mins). Pairs were new and experienced together, and the average time for both added together for their score. Lowest time wins. Really encouraged cooperation and coaching (Non IFPS of course).

    #7 3 years ago
    Quoted from pb456:

    Anchorage, Alaska. I'll buy you a beer.

    I was there in June! Are these your pins as well? Place was called Koots. I got the GC on LAH and HS

    046A7D0E-CCC8-45D9-9F19-EED80DD57776 (resized).png046A7D0E-CCC8-45D9-9F19-EED80DD57776 (resized).png

    #8 3 years ago
    Quoted from DK:

    I was there in June! Are these your pins as well? Place was called Koots. I got the GC on LAH and HS
    [quoted image]

    Different bar, but yes those are mine also - High Speed and Surf 'n' Safari sold to new homes. I have five at Koot's still - JP Stern, Stargate, the Getaway, Buck Rogers, Elektra.

    The bar where I'm going to do the PinGolf is called "Williwaw Social", downtown Anchorage.

    It's been very hard on bar and restaurant owners in Anchorage with so many shutdowns. Many didn't survive.

    If you're back in Anchorage, let me know.

    #9 3 years ago
    Quoted from dendoc:

    Do you want score based or objective based?
    I prefer objective because it can be played easily without understanding the rules of the game. I also had different objectives for "experienced" vs "new" players to try and give everyone a chance.
    For example - ACNC - experienced was start Frank multiball, new player start crypt multiball. Set games to 5 ball, maximum score is 6.
    Stranger Things - experienced start Telekenesis multiball, new player kill one demogorgan.
    The other games I'm sure you can come up with something similar (not always starting multiball, just something easy to see and explain).
    You can record the overall number of balls needed for each task, or I did a funky thing where players were in pairs and recorded each others times (max 5 mins). Pairs were new and experienced together, and the average time for both added together for their score. Lowest time wins. Really encouraged cooperation and coaching (Non IFPS of course).

    I think those are good tips.

    I've never run a PinGolf tournament before (have run several knockout tournaments), so the format is new.

    Interested to know the player format for the two man scramble and how it will work.

    Is that how PinGolf is typically run? Two teams of to each?

    1 week later
    #10 3 years ago

    If it's a team event I would score teams for difference in point totals on the same game.
    Closer score/lower difference, better team.

    #11 3 years ago

    Pingolf is usually done as score based. The most common way to set "par" is to pre-test each game with a set of "typical skill level for the event" players and chose a goal, whether score or feature, so that the average number of balls to reach it is 3 or 4. Possibly the most important thing to do is decide what the maximum score on a hole will be. Tournament pingolf usually goes with either 6 or 10; 6 is used when you don't achieve the goal by the end of ball 5 (ALL games are set to 5 balls!) but do not wish to distinguish further based on "how close you got". 10 is used when you do distinguish, with the scores from 6-10 based on what percentage of the goal you achieved (i.e. 6=almost got there, 10=farthest away). A max of 6 is MUCH better for casual players, otherwise you'll have too many people getting 10's that knock them out of contention.

    Another consideration is how much time you have. The less time, the easier you want the goals to be, in order to get more people through all of the "course". If the goals are too hard, too many people will be playing all 5 balls which slows things down.

    That brings up another point: the goals need to be well-balanced across_ games. If one machine's goal is too easy and another's is too hard, everyone will finish the easy machine quickly and then have to wait around for the people on the hard game to finish before players can switch games/holes; not so fun. All the more reason to pre-test your goals!

    Team play can use either the better score or the total score of the players. Which is better depends on how balanced everyone's skill level is and how even the teams are.

    Difference in point total would be a poor choice; teams could sandbag to get close-together low scores. A better non-pingolf way to do the "closest scores win" thing would be to scale it for both absolute score and percentage, not raw, distance apart. Something like within 10% over 25M is worth X, within 5% is worth 2X, but within 5% over 50M is worth 3X or 4X. What might be more fun than that, though, is a preset target score and you must get as close to it as you can WITHOUT TILTING.

    FYI, there are many threads about Pingolf over on Tiltforums.

    #12 3 years ago

    When we do Pingolf here, we play it on Deadpool only. We just use the pingolf if there are 4 or less players turn up for the weekly social. 9 objective based holes.

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