(Topic ID: 85147)

Pinball has evolved (videos)

By gstellenberg

10 years ago


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  • 66 posts
  • 29 Pinsiders participating
  • Latest reply 10 years ago by s1500
  • Topic is favorited by 3 Pinsiders

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    21
    #1 10 years ago

    Hi all,

    New Multimorphic P3 videos are out. Our vision is becoming reality!

    The game is literally improving every day. In fact, a number of the placeholders in these video have already been replaced by new animations, and we're continuing to add new features, animations, sounds, etc as we prepare for TPF this weekend. We've come a very long way, and we have a lot more work to do!

    Promo:

    The Lexy Lightspeed - Galaxy Girl game in the video is feature complete mechanically with about 60% of the software development. There's much more to come!

    - Gerry
    http://www.multimorphic.com

    #12 10 years ago
    Quoted from Sjsilver:

    It really is remarkable to see how far they have come since that first prototype they debuted at TPF 3 years ago.

    We built our first prototype only 2 years ago Stephen, not 3! We've come quite a long way in a very short time.

    The rest of your post is spot on. Traditional machines were designed for operators and are more or less 'take it as-is, or leave it' products. We designed the P3 to address the needs of consumers, who clearly have widely varying opinions about how machines should look and play. Those opinions have helped guide a lot of our decision making. Whereas traditional machines are great for location but don't make a lot of sense in most people's homes (we pinheads are definitely not 'most' people), the P3 was architected for consumers and is being engineered to work equally well in homes and on location.

    The modularity of the platform allows us to hit a bunch of different and oftentimes moving targets. It's doubtful anybody will like all of our games, but it's probable everybody will like some of them. Plus, as you noted, the ability to customize the look of the cabinet and artwork means everybody can have a machine that matches their tastes. About $150 to your local printshop will get you printed decals of your own artwork that you can swap directly onto the machine. They're the same thing as common car magnet decals.

    Lexy Lightspeed - Galaxy Girl is just the first of a hopefully long list of games to come.

    Cosmic Cart Racing, game #2, will have a totally different playfield layout, artwork, rules, etc. As you might predict with a racing game, it will be fast, flowing, and intense.

    - Gerry
    http://www.multimorphic.com

    #17 10 years ago
    Quoted from tomdotcom:

    The flipper setup looks kinda odd

    As the story goes... the first two times we drilled through the LCD to mount traditional flippers, the LCD stopped working.

    "necessity is the mother of invention"

    - Gerry
    http://www.multimorphic.com

    #21 10 years ago
    Quoted from solarvalue:

    Can you change the artwork on the side of the backbox as well?

    Yes, all of the cabinet decals are magnetic and easily swappable (main cab & head).

    - Gerry
    http://www.multimorphic.com

    #27 10 years ago
    Quoted from CaptainNeo:

    you know what would be a nice touch, is if you had a drawer that would pull out on the bottom of the cabinet so you can slide your side art in there to store it for each game.

    Cool idea but the cab side decals are taller than the drawer would be wide, and I doubt many would want a tall drawer to hold rolled up magnetic decals.

    Quoted from mjfisher:

    how big are the swappable upper playfields - I'm guessing around 20" x 15" or so?

    Spot on... just over 20" x 15", and we're currently planning to ship playfields in stackable cases.

    We made a video showing a p/f swap, but I'm hesitant to post it because our beat-up prototype machine doesn't have all of the alignment rails our production machine will have for easy insertion. So it looks a little raw. Regardless, the full swap took about 40 seconds.

    If enough people want to see it and understand it'll be even easier/cleaner in production machines, I'll post it anyway.

    - Gerry
    http://www.multimorphic.com

    #28 10 years ago
    Quoted from epotech:

    looking really good. Is there a UK distrib?

    We don't yet have an official agreement with a UK distributor. We do already have a group of UK customers though, so a grouped shipping deal is a definite option.

    As we continue to work through logistics, I'd encourage anybody interested in distributing our machines to contact me privately.

    - Gerry
    http://www.multimorphic.com

    #36 10 years ago
    Quoted from solarvalue:

    Yes, Gerry, can you speak a little about any plans for physical features which are located in the mid-playfield area over the LCD in future games. Are there any plans for a mid-playfield module which slides over (or can be attached over) the LCD much like the flipper/slingshot module does?

    There are two ways P3 games will get developed:
    a) We (Multimorphic) will make P3 games
    b) Others (3rd parties) will make P3 games

    We (Multimorphic) have been brainstorming additional 'floating' features to work above portions of the LCD. We've thought through designs for floating pop bumpers, ramps, upwards latching gates, etc. When such features fit into a new game concept, we'll put them in. It doesn't make sense to design in features just to check off a bullet. They have to make sense within the specific game.

    We certainly hope other people and companies will be building P3 games too. Video game consoles thrive because there are 3rd parties developing games in addition to those created by the console manufacture (ie. Nintendo, Microsoft, Sony, etc). The P3 follows the same model. Some of our pre-order customers plan to develop new games, and once the P3 ecosystem is established, other manufacturers will likely want to as well. Future P3 features, therefore, aren't limited to what we design. That's the beauty of the open-platform model.

    Quoted from solarvalue:

    I think a major concern for people will be that the P3 is more open in the mid-playfield area than traditional games and you will need to have a plan in place for this (but you have probably already thought of it).

    This is one of those "you just have to play it" things. As Zitt referenced, I've been saying publicly that probably 75% of existing games have all of their interactive features in the same region as the P3 upper playfields. Dennis Nordman, when designing the Lexy Lightspeed playfield, overlayed our p/f layout on top other games he's designed. He picked 3 (maybe his 3 most recent) and all of the features for all 3 games were beyond the region of the walls/scoops.

    Our big playfield LCD drives an impression that our p/f is more open than most others. It's not true. Ours is just dynamic whereas others are painted pieces of wood. Other games have what 20-30 insert lamps in the lower part of the p/f? The P3 has 2 million. Other games have maybe 15-20 switches in the lower part of the playfield? The P3 has essentially thousands.

    Yes, there are machines here and there that have lower features, but the majority do not. Regardless, I can say this all day long on a message forum, but I probably won't alter your impression. You simply have to play it for yourself.

    Also important: the interactive virtual features we put in LCD give you (the player) game objectives in the lower portion of the playfield. The result is that P3 games are MORE engaging in the lower p/f than most traditional games. Again, I'm sure you'll need to experience it yourself before you believe me. There's still time to hop on a plane for a vacation in Texas.

    Quoted from Plungemaster:

    That top half. Will that look like the theme being played?
    In toys, and grafics.

    That's the plan... p/f art, plastic set, etc. I realize there are a lot of people urging us on from the finish line, but it's a long race, and sprinting through it would be a big mistake.

    Quoted from Plungemaster:

    I think when you have normal flippers. Move the screen a little upwards just above the flippers and slingshots i might like it more.

    I'll be curious to get your opinion after you play it (you're flying in too, right? . There are so many cool things we're doing with the display under the flippers, slings, and even in the apron area that simply can't be done with other machines. Floating the flippers and slings over the large 'touchscreen' display is a choice I would make over and over again.

    Where do most people look the majority of time they're playing a game? At and around the flippers. That's exactly where the display belongs.

    - Gerry
    http://www.multimorphic.com

    #44 10 years ago
    Quoted from Captain_Kirk:

    Man I wish that gameplay video was in 720P or better!

    I'll just give you the punchline: It looks even better in HD.

    Quoted from Mk1Mod0:

    If it was already discussed, I must have missed it. Will the upper playfield module hold the software for the individual game that "plugs in" when the swap is made? Or would one load a game into the machine via USB or something?

    All game software is hosted on the main PC. New game software can be installed through network updates or through external media loads (thumb drives, etc).

    When you swap p/f modules, the machines reads the ID of the newly install module and enables the relevant software.

    - Gerry
    http://www.multimorphic.com

    #46 10 years ago
    Quoted from Sjsilver:

    Thinking about operators some more, Gerry, does Multimorphic have any plans for, say, an optional "Operator kit" that would protect the artwork and coin door on location? It seems to me that you'd want to protect the magnetic artwork from thieves and vandals, especially if a business made custom artwork. I also know every route game I've ever bought was always drilled for a coin-door lock, so I figured that would be an option as well.

    Yep - exactly. We'll be offering a 'decal protecting' trim package for people who don't want the magnet edges exposed to vandals/thieves.

    Regarding the coin door: Current plans are to ship the game standard with a coin door. Our last 2 protos have both had standard coin doors.

    - Gerry
    http://www.multimorphic.com

    #55 10 years ago
    Quoted from Pinballfantexas:

    I can't wait to see if I can lock all 8 balls.

    I'll look forward to seeing that too. I haven't yet managed it with the glass on. The LITE LOCK targets are the side p/f targets; so you're giving up control of the ball to shoot them. Good risk/reward.

    - Gerry
    http://www.multimorphic.com

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