Quoted from retired_user_101:if i had some funding to cover bills for a year, i could knock out a great title on this platform. being in austin would make it easy to work close with Gerry.
Maybe ask Gerry if you could start writing your own code for one of the first playfields? Maybe he'd give you the specs so you could go to town, then access to the prototype for some testing? I have no idea if that could happen, but I figure if he says yes, you get practice on the platform and your first custom game at launch time, and you might be able to recover some of your time by selling copies when it launches? If those expansion packs are good, I don't see why you couldn't keep selling them as the platform grew. Seems like a good first step towards launching your own first complete game on the platform.
I think it would be really cool if soon after launch you could buy an expansion pack of new games, and it seems like it would be an easier first stab at it than prototyping and building a upper playfield module as well before the game exists.
I don't know, I am a video guy, not a software guy, so there are probably all sorts of reasons why this wouldn't work until after launch, but I am as excited about third party software packages as I am about third party full games.