I got a little video of the flipper mechs for a friend. BRILLIANT design. They were snappy as hell and felt great. https://carousel.dropbox.com/photos/cc/pOpSs3CNWSKGFbQ
I enjoyed the game as well. It had an issue with miscounting balls during the multi game we played, but bugs happen. There are 3 buttons per side - one dedicated to selecting which mode will start next (for Lexy). With so much flexibility around the software, there's so much they can do with these buttons and other things.
The Multimorphic panel was interesting as well. Turns out the little bumpers that swallow balls at the top of the LCD are actually part of the platform - not the modular part at the top. He was talking about all kinds of mode opportunities that resemble something like Missle Command, where you fire at stuff without having to worry about the rebound - like firing a gun.
I hit one mode where you weren't able to hold the flippers at all. It's just firing off shots with about 8 balls coming your way trying to hit targets.
VERY impressed so far.