Gotta get that N relay unstuck. That's your 10 pt relay. In the snippet below, that relay is turned on by your kicking rubbers or any other 10 pt switch on the pf. Since your relay is locked on, I suspect it's one of the red switches. There are only 3 - the red one marked "N" is the locking switch that's actually on the relay itself - it's working since its job is to lock on the N relay, and that's happening. Look at that switch anyway to make sure that it opens when the relay relaxes. I'd guess the problem is one of the other 2 red switches labeled "ON ADD 1ST. TENS" and "ON ADD 2ND. TENS". Those switches are normally-closed switches that are on the 10's score reel for each player. They should open when the plunger pulls in and that should open the circuit and relax the coil. That's not happening, so I'd look there first. Use the wire colors to identify the correct switches on the score reels - look for a normally closed switch that the plunger opens when it pulls back into the coil.
That'll be a start.