(Topic ID: 232627)

Does anyone else see Houdini as lacking in several areas?

By harryhoudini

5 years ago


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  • Latest reply 4 years ago by bobukcat
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#1 5 years ago

Let me preface by saying I understand AP isn't a huge manufacturer, I assume this is their first pin and for all intents it is a very nice game. I found it lacking in some areas and, as you can tell by my forum name, I have some interest in the topic. To say that I wouldn't want the pin in my collection is a pretty big statement.. already have a Theater of Magic and Houdini would be a nice addition. One thing I can't get away from is the hokey, low quality, poorly designed animations and voice overs. They all seem like someone did them with the built in mic on their computer and powerpoint. The colors, the images, just.. bad.

Another gripe I have is the overall concept implementation. There are some pretty iconic Houdini escapes and feats that should have been more prominent. The ball shooting out of the crate seems like a big "miss" in terms of featured functionality. I mean, how about a water torture cell where the ball disappears? It feels like there were no Houdini historians or magic consultants used in designing the game.

My overarching question is, for anyone who has seen Octoberfest in person or in more detail online, does this game fix those issues? Is it more professional looking?

I just acquired a WOZ and really, really appreciate the kind of quality and time the JJP put in to this game. I am hoping Octoberfest is going to follow along those same lines and it will be another option for me to add to my lineup. I would want to play it first, so not going to pre-order and I may just wait for used ones to hit the market first. I picked up a 2013 WOZ and it was about $3k cheaper but needed a bit of work, not sure how long or possible that is going to be with Octoberfest.

#3 5 years ago

Heh... being a programmer I almost want to see if it is possible to change the artwork on the game and then I can own one!

#11 5 years ago
Quoted from PinMonk:

From everything that's been shown so far, the things that bothered you on Houdini seem to be worse on Oktoberfest. AP DEFINITELY needs to hire an art director and a couple of professional artists with SPECIFIC EXPERIENCE in games.

Damn. Well, I'm interested in Dialed In and POTC from JJP so maybe that's where I'll focus. I still want to play Octoberfest when it becomes available, who knows maybe it will be that much better.

#12 5 years ago
Quoted from Yelobird:

Sadly it was the one NIB I purchased that I felt foolish on. Yes some will sing its praises and that is Totally fine but for me a pin must be Fun to myself and more importantly my family. They All honestly disliked it and I felt the same on many levels. Say what you will if you want something to fine tune your ability to be a sharp shooter you'll love it. We play pinball to have fun not practice skills. The end all for me (sold in less then 2 months) was all the missed budget cutting issues that in time became "Upgrades". Sorry, power supplies to make the game work are Not upgrades. Nor are EOS switches so the flippers work, nor is a knocker. And no, I don't see a credit to buy something I don't want a solution. The design and game has Many issues (specifically fun) and the secondary market is showing it. Buy used and save a Ton. Please note this is how my Family and friends felt about the game. NOT bashing anyone that likes it more power to you, pretty but just nothing else going for it for us.

Without mentioning it in this thread, my wife and both really agree with the "sharp shooter" aspect of Houdini. I'm sure if I spent hours on the game i'd get good enough to hit those lanes but damn it makes the enjoyment of the game go down when everything relies so heavily on that skill.

#15 5 years ago
Quoted from dung:

I think that should be praised. WOZ had its fair share of qc problems. To the op and his new, old woz, hope it has the lightboard upgrade because that is an expensive and time consuming bit of work.

Yeah, I don't know the QC issues between the two but it sounds like WOZ had more than Houdini. Luckily, the game I bought has the v3 light boards so I'm good there and it sounds like JJP is pretty good about having parts available and doing swaps at a decent price. That being said, my support requests to them online and voicemail are going unanswered so far. All of my other games are old so I've never dealt with a manufacturer before.. going to have to call them again and see if I can get someone who answers. I have two small issues I can repair but I have some playfield wear they are supposed to have an overlay for, trying to get my hands on that. WOZ is pretty complex, I'd say... so maybe some QC issues are acceptable.

#31 5 years ago
Quoted from PinMonk:

They weren't released in serial fashion. I listen them in order for clarity's sake, but if you're calling one v3, it could be 5v buffered or 7.5v unbuffered boards, depending on your perspective. So listing which of the 4 broken design version boards or version 2.0 is the only way to be accurate.

Thanks to you both for clarifying. I believe I have the 7.5v boards, not sure buffered or not.

#33 5 years ago
Quoted from chuckwurt:

Fair gripe. Just thought it was weird when the OP thought they didn’t do their homework. If anything they did too much homework. Haha

I guess I stated what I was thinking incorrectly.. I think the theming didn't showcase his best known feats in the kind of light/exposure/essence that other games have really done, like WOZ. Just underwhelming, combined with the horrible animation makes it feel cheap.

#34 5 years ago
Quoted from TechnicalSteam:

This should be made a poll with a vote!
I wanted to believe... It didn't work for me on several levels.

Guess I can't? Error! You (1000) have insufficient user level for this call (Y:0, R: 10).

#35 5 years ago
Quoted from Bublehead:

TL;DR...
I have played Houdini, on several different machines setup by different ops , owners, and by the manufacturer (at Expo), and I played OF at Expo.
My take on Houdini... TNA taken to the 3rd dimension, but way less fun. Animations do look like their graphic artist phoned it in from the turn of the century. Callouts that sound only slighty better than "Come here Watson, I need you" or "Marry had a little lamb..."
Oktoberfest is a snoozefest, artwork not that great, the monkeygate issues, twisted sister barmaid... and the Creapy Lederhosen-clad Grandpa Zippy the Pinhead... a Rollercoaster return ramp that takes a minute for the ball to wheedle down... A beer barrel lock that currently is seriously under utilized. The Stein selection and how it helps conquer objectives is a bright spot, but arguably JJPOTC does it better.
Only one thing left to say on Oktoberfest, hope you like death metal polka music.

HAH.. thanks for the detail. Certainly helps me understand where it is at better.

#42 5 years ago
Quoted from Genjuro:

I own a Houdini and I have to tell you that it's not a game that I would own as my only game... that being said it's a good game for the reason that it makes you a better player. You can't fake it through this game and just bash everything on the playfield in the smallest bit. It has a different pace, and requires stop and go with calculated shots in my opinion. Development has been responsive to requests, and so far it's been very fun.
To each their own.

Good perspective for sure

#45 5 years ago
Quoted from Spinape:

Actually, if you wanted to reprogram it then you could. Pretty sure it runs off the P-ROC or P3 system. You would need to attach a pc, but you certainly can do it using the skeleton game framework

Are there actual resources out there to do this?

#64 5 years ago
Quoted from Spinape:

Skeletongame.com
Have a look

Thanks!

#66 5 years ago
Quoted from athens95:

Not sure people look at this game correctly.

Interesting.. thanks for that. Personally, the thing is I would love to own one and get in on that gameplay but I think it'd grate on me the horrible voiceover and animation each time I play it. I mean, WOZ has some video/audio mishaps perhaps but overall it's a masterpiece combining the old and new. Houdini just did a big ol belly flop there and it makes me sad.

#67 5 years ago
Quoted from flynnibus:

I think it's quite the opposite. If you go back and read rosh 's posts around the time the game was being shown off on tour you can hear how they relied heavily on the subject matter to guide their game design... probably too much.
The art and sound is meant to be 'period' - and that doesn't resonate with everyone.
The game is probably a case for why 'artistic freedoms' should be leveraged more to make an entertainment device more attractive to it's target audience.. rather than focus on accuracy.

HA! I have to really disagree there... as an example, the art uses "chiller" font in some instances... it couldn't be less period if they tried. I think that goes for the whole thing.. the colors.. I mean, I have the visual (it's been a while) of some almost fluorescent (green, purple) colors being used for fonts or background during the animations. There are plenty of sources to draw from of recent design concepts using vintage, infact more of a steampunk look would have done wonders, but really it's a travesty.

#68 5 years ago
Quoted from Rdoyle1978:

This is right on the nose. The game will probably never be able to earn on location due to this. It really does need to be set up within a few millimetres to really shine - and that’s just not going to happen on location or frankly at most homes.

In what regard? I thought we were talking "computer" setup.. what exactly isn't being done properly?

#93 5 years ago
Quoted from lancestorm:

I gotta say when I saw them using a wrong font I just had to walk away... I didn’t even think this kind of criticism was possible. Really?!

It's like using Comic Sans. It's just a big indicator that someone didn't know what they were doing.

#121 5 years ago

Geesh this thread got out of hand, way beyond my level of discussion. Thanks everyone for the feedback, gave me a lot more appreciation for the game.

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