So, Jaws maybe has scissor flippers?
Have to say that makes me way more interested in this title.
Good to have variety and learn new skills.
Scissors and inline drop targets go together like bread and butter, so let's see if that is the case.
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So, Jaws maybe has scissor flippers?
Have to say that makes me way more interested in this title.
Good to have variety and learn new skills.
Scissors and inline drop targets go together like bread and butter, so let's see if that is the case.
Someone said there are barrels that drop below the playfield.
Maybe this is actually a set of in-line drops with barrel decals on them??
Quoted from crujones4life:[quoted image]
Jaws bash toy sounds like the one on Iron Man?
Quoted from Yipykya:Stern: "Hunting Soon"
So it's going to be a hide and seek game? Like the find Jonsey mode in Alien?
Cool
Subtitled 'Big Shark Hunter'.
I hope they use the shaker to simulate the feeling you get when you get a bite, after you have cast a line out.
I used to go fishing as a kid, and the excitement when you get a bite, and start to reel a fish in is off the scale!
I think this game may simulate some of these feelings, which is a good thing.
Think I need to play this game to see how it feels to catch a shark etc.
The fishing reel shot seems pretty hard.
I think pro will be fine as there is no stand out mech.
The biggest thing missing on the pro is the drop targets.
The game is shaping up nicely.
I think the main thing lacking is a coherent narrative.
That is what Godzilla had on the first stream.
I am sure this will come with later code updates.
I think it will help to have more fanfare when a shark is caught - maybe a better lightshow/sounds etc.
I am guessing code is fairly early so much more to come!
Quoted from JWP72:Yeah but there was an edit near the end at 15:40 after Rescue multiball and we didn't see what happened in between that and the end
That caught me out as one moment Elwin's score was around 700m and then it had jumped to 1.2b.
I guess being early code, that's why they edited.
I was thinking of going pro.
However, forgetting stupid pricing, the LE is the one I want.
It looks the best.
I also want the shark mech.
Upper p/f - not so bothered, but I am sure it will get some really meaningful rewards in future code updates.
And the pro not having the drop targets is a real shame, especially with the mini-flipper design.
Quoted from Thunderbird:So that saves over from game to game to be used as currency in the next new game?
I think he said you can then play video game challenge modes.
See how many levels you can complete.
There will be a live online leaderboard to see who is best at it.
Quoted from iceman44:Hope we don’t need a spreadsheet to figure the code out like AIQ.
None of us play like Elwin.
It was also said that Elizabeth is working with Keith to make sure game rules are super approachable for all levels of players.
Sounds like the game will have plenty of breadth as well as being deep enough!
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