Quoted from Rampmaster:What are you considering easy score wise?
You'll get better in time. When they designed the game, they did something called 'percentaging' the game - where they played many games with different playfield options and timed how long it took to play. If the play time was considered too low for average players, they did things like move the posts or add a center post, etc.
Since they didn't add the center post at the factory, the game is correctly percentaged without it, so your games should be about a 2-3 minute experience. That's what they were aiming for back then. Any kind of intrusive change like adding a post you should think long and hard about.... yes, it's frustrating to not have a long ball, but I think it's REALLY frustrating on a simple game of this era, with relatively limited objectives, to have a crazy long ball by making it too easy. You will get bored of the game a lot quicker if there's no challenge. Loosen the tilt first and start nudging a bit more, and then as you get better, tighten it up. (Nothing makes you a better player than having a tight tilt and knowing how to deal with it)
If you find that the ball is draining a lot on certain shots, remember the game is designed to drain your ball (and keep earning money for the operator). If you need to make a certain shot, learn how to do it without causing a drain vector.... shoot from the opposite flipper, shoot obliquely, shoot on a bank, don't shoot for something at all, etc.