To be clear...I am NOT advocating for Stern to produce unlicensed titles (it's clear that they have found a business model that works for them).
I am wondering though, why the environment is different now than in the B/W '90s days. Williams did well with a combination of licensed (TAF, TZ, IJ, STTNG, etc.) and un-licensed themes (MM, AFM, WH20, FT, etc.).
Why was that a good business model then, and not a good business model now? I'd love to know the answer to this.
Back then, the vast majority of sales were for location use - while now a much larger portion is home use (I don't know what the actual split is now - I would think it must be close to 50/50).
For me, when buying a home machine, the gameplay is what matters (the theme just has to "not suck"). So, I would think with a now larger portion of games being purchased for the home, that the theme would matter less - not more.
On location, I can see that a popular theme would help to attract additional customers, but wouldn't that have been the case back in the '90s too?
Why did non-licensed themes do okay back then, but don't seem to work now?