(Topic ID: 1737)

White Water - no way out

By thokennedy

13 years ago



Topic Stats

  • 3 posts
  • 2 Pinsiders participating
  • Latest reply 13 years ago by thokennedy
  • No one calls this topic a favorite

You

Linked Games

#1 13 years ago

Any help here is appreciated...I've been going at it with this game for over a month now, and think I'm down to the last issue.

The 'no way out' kicker keeps activating during the game - as if it thinks there is a ball sitting in the cup. I think I narrowed it down - when in the switch test, the right flipper button actually activates the center lockup (just a little bit, and its hard to see it because if also activates the flipper and eos switch for 2 flippers). I think this is enough for it to think there is a ball there and activate the kicker.

Any ideas ? I replaced a wire that had been burned - but other than that I don't see any obvious problem areas.

#2 13 years ago

Not familiar with WW but I would check for a shorted Diode on the playfield
or try adjusting the switch, the vibration may be setting it off

#3 13 years ago

This particular switch is an opto...which I just replaced. But I wonder if its just junk because I ordered a few of them and one of the receivers didn't work at all - so maybe it goes in and out with the vibration of the upper flipper.

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