I understand a lot of the animosity lately towards Stern. I think the James Bond 60th pricing understandably burned a lot of bridges.
I also think that that anger has unfairly turned to cynicism, and a lot of people are not understanding how interesting a piece of game design Venom is. I would not ask anyone to set aside fair criticism, but I want to tell you why I think this game is unfairly maligned.
It’s very early in the code, but the current core game idea is essentially a roguelike. You are trying to beat Knull, and your levels and progress are saved. For me, since I love these types of videogames - it creates a wildly addicting experience. Even if you fail, you’ve made your character stronger.
I think that a game structured so everyone can beat it if they keep playing long enough is a fresh idea in pinball. For experienced players, you can simply play at level one. For newer ones, you can keep returning.
I get that this layout is not for everyone, and I do not own any other machine that suffers flipper fade like Venom. But, strictly as a piece of game design, it’s exciting seeing new ideas about how pinball works.