Quoted from Jaywaggs:You're not wrong, but there's a difference between a $70 game with $10 DLC that you can bolt on, and a $7000 machine, with DLC you can(have to?) bolt on.
Anymore, it seems like video games are left a little barren on the tail end to sell that $10 widget. I loathe to think of a world where a pin is not completed (as is the current way, {and potentially incented in the world of this discussion)}, but code completion to your pin is linked to multiple updates.....and you're looking at $7000 out the door for a Pro, but $10000 to get the full, finished game a year later at the same trim level. What are you even signing up for, NiB?
These are all totally unfounded fears.
Again, please NAME ONE VIDEO GAME that sells for $70 that doesn’t give you a ton of entertainment for your dollar until you add the DLC.
Either you can name ONE example that illustrates an anti-consumer precedent, or it’s just hot air.
I’m reminded of the UV kit for stranger things fiasco. Owners who discovered later about the lights were furious…. Why? you bought the game as-is. There’s just an air of entitlement with dlc topics that are super obvious to me. It’s like, you buy the thing and get mad because you think some features were ripped out or something… but you were perfectly content with your purchase until you found out there was more. It’s super childish.
It’s like buying something and then it goes on sale the next day. Like, you saw the price and agreed to it… you’re just mad now cause it’s cheaper. Hey, I do it too, and I’ll also ask for an adjustment, but in no way, do I believe I’m entitled to that, or that any company should be obligated to do so - it’s just easier for them to price adjust, rather than have you return it and buy it again, and so entitled consumer behavior is reinforced.
Video games, in terms of entertainment, are the pinnacle of value-per-dollar items you can buy. Pinball is inherently awful. Like, we spend 6k on a used pro stern and collectively go “wow, what a great deal”. Like, we already pay top dollar for game code that is about on par with a free mobile game. But I get it, this is an incredibly low-volume product by comparison. I’d gladly spend a few hundred to get a little more out of my 10k investments.
DLC is always about keeping players invested in their games, so that they don’t beat em and sell em in a couple of months. It’s a way for game makers to say “don’t sell it just yet, more is coming!”. This is a BIG reason Stern has a year roll out with code.
The real DLC in pinball is Delusional, Loaded, Collectors - that the next pin will be the last one…