(Topic ID: 292038)

Seeking programmer for Multimorphic P3 game development

By solarvalue

6 months ago



Topic Stats

  • 5 posts
  • 3 Pinsiders participating
  • Latest reply 6 months ago by solarvalue
  • Topic is favorited by 2 Pinsiders

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    #1 6 months ago

    Dear pinball enthusiasts,
    We are looking for a programmer to join our team. We are a small group of hobbyists working on an upper-playfield module and game for the Multimorphic P3 pinball platform. We have a game concept, upper module design, ruleset, some artwork and software. We have completed our first whitewood and are about to commence making the second. We are currently working on this without any kind of financial reward but we do have a view towards taking our module to production when it is ready. Some Unity experience would be preferred. Please message me for further information if you are interested.

    If you are unfamiliar with the Multimorphic P3 pinball platform, please see here:
    https://www.multimorphic.com/

    #2 6 months ago

    Hopefully one of the new future P3 games will have a cannon that will shoot 15 balls randomly between all flippers at the start of multiball.

    #3 6 months ago

    I wish you luck, but as a software developer everyone wants help bringing their dream to life. Most seem to forget that developers often have their own ideas for games/apps/etc they would rather work on.

    #4 6 months ago
    Quoted from PinballManiac40:

    Hopefully one of the new future P3 games will have a cannon that will shoot 15 balls randomly between all flippers at the start of multiball.

    If you join our team you can program that into the game.

    #5 6 months ago
    Quoted from dung:

    I wish you luck, but as a software developer everyone wants help bringing their dream to life. Most seem to forget that developers often have their own ideas for games/apps/etc they would rather work on.

    Thanks, I can definitely understand that. However, this opportunity might be suitable for someone who does not have the time or inclination to develop an entire game by themselves and would rather work on a team with other designers, artists, engineers and programmers towards that goal.

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