Sorry I was not clearer. And still working on terminology.
I did get the M relay to lock before attempting any switch manipulation. Replaying the game after each thing I messed with regardless if M relay power feed was broken or not.
Switching from 5 balls to 3 did not clear the problem. Still have coil lock starting with ball 4 or 5. Interestingly the 3 ball setting uses ball 3,4,5 maybe that is why problem carried over to that setting.
The tilt hold relay broke contact with M relay. I suspect this to be proper function.
The hold relay (R) also broke contact. One switch stopped the reel coil and the other stopped the chime coil. These contacts were blackened so I flexstoned them. The game acted pretty wonky after that for one game then went back to normal.
I have had the score motor run continually before it usually does not end until ball hits the ejector? This time it did it twice in one game. Almost like the game taunts me for getting close to solving the mystery. Again interestingly it is the 10 reel that spools away scoring points in rapid succession when this occurs. Maybe unrelated but I will look at this tonight since you have directed to the circuit on schematic.
I feel I am close and learning more about EM pins daily. Thank you so much for your support!
On a side note the game does seem to be running stronger so something must have gotten cleaned up and flowing better. I do plan on a general cleaning/inspection but wanted to fix this first if possible before I create more problems... lol!