Got the game out of the basement. I was sick of being next to the furnace! Anyway, I'm going to start streaming again. Possibly Thursday...
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Got the game out of the basement. I was sick of being next to the furnace! Anyway, I'm going to start streaming again. Possibly Thursday...
Quoted from McSquid:god the new version looks pretty
It should look prettier when all the new lights are coded! I have everything I need to upgrade the lighting wiring, just need to install it.
Quoted from McSquid:What wiring did you use? Is it a thicker gauge? If so why and did it work?
Thicker gauge from the 5v power supply and an additional run of +/-. Changed out the main 5v fuse to a 15 amp. Also split the playfield lights into light bars and inserts then fused them separately.
This was to allow the system to handle 277 lights at full power without blowing a fuse or catching fire. Not that I plan on coding it to do that and the playfield lights are capped at 70% through the Fade Candy config.
Actually it should blow the fuse, full power is 16.6 amps
Planning on streaming Metroid V3 in about one hour. All the lights are hooked up. I even coded them for about half of the attract mode.
We'll probably play test and add more lights!
I can't take a picture that shows how good the light bars look in person
PXL_20210930_224942713.MP (resized).jpg
Red/White/Blue attract mode show
PXL_20210930_202908770 (resized).jpg
Roving purple spotlight
PXL_20210930_202942308.MP (resized).jpg
Fire!
PXL_20210930_210224380.MP (resized).jpg
I'll have to take a video once all the attract mode shows are updated
Quoted from jabdoa:I recommend dialing your5V supply up to 5.5V. That adds a lot of stability.
The lights seem fine as is. I also have a couple of other devices (HDMI video and sound splitters) running off the 5v line. I'm sure they would be fine at higher voltages but it doesn't seem broken right now.
In light of my recent hire at JJP, Metroid is in a holding pattern right now. I wouldn't get your hopes up about this layout being produced with this theme, or even at all.
But, I'm still getting it ready for Expo! So that means making sure all the new features are implemented. I've made good progress getting the light bars coded. It's now a game that can be played in the dark. In fact, the light shows look way better in dim light.
Quoted from Palmer:That's great! What will you be working on at JJP?
Game designer on [Insert Speculative Theme Here]
Quoted from Mbecker:Agreed!! Sad to know it may be slower progress ahead after mark got a job as a game designer but huge congrats to him for landing that!
I'm finding progress on future projects to be going quicker than expected though!
Quoted from MooglyMoog:Reviving an old thread, how's this going? Will we see it at any pinfests this year?
Sorry I missed this. I'm not sure when I'll bring it to a show again. I have commissioned and received an art package so I need a new playfield and cabinet decals made. I have a new normal size cabinet, topper plans, and other improvements to add.
The new job doesn't leave much time to work on another game, unfortunately.
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