I'll try it tomorrow AFTER I UPDATE THE CODE LETS GOOOOOOOOOO
https://shop.kollectfun.com/code-update/
Version: 2024.02.16
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* IMPORTANT *
If you already have a topper installed, you'll want to turn on the
new "Topper Enabled" setting in the new Topper Settings or the topper will
no longer be active.
ADDED: More than 65 commentary 'scenes' from the topper
ADDED: Friendzy! Wiseman quests 1, 3, 5, and 7+ start timed friend item collection modes.
ADDED: Wiseman Multiball - Earned with your 4th completed wiseman quest.
ADDED: New music during high score entry
ADDED: "oh lawd, he comin" eject warning sound effect added to the hands scoop.
ADDED: Color matched flourish in the GI for collecting a friend item.
ADDED: Setting for an optional ball save on a Right-to-left U-Turn shot, disabled by default.
ADDED: Service Menu -> Utilities -> System Info - to list all detected FAST boards and firmware versions.
ADDED: Key repeat (holding up/down) added to the service menu.
ADDED: Lost/Stuck ball compensation after 3 search cycles or 3 start game attempts.
ADDED: New setting menu for all the general topper settings.
ADDED: New audio setting for topper volume level. (In "standard" settings)
ADDED: New audio setting for main voice callout ducking when the topper is talking. (In "standard" settings)
ADDED: A display notification if the topper is enabled, but not detected/connected.
ADDED: Ball search will pulse the center wall up/down during ball search, if it's down.
ADDED: Environmental PF display scene for Goblin City.
CHANGED: Wiseman quests reworked a bit, Orb is now at 6 quests. Loop and Spinner quest types added.
CHANGED: Volume boosted on all the wisman lines for when the last shot of a quest is made.
CHANGED: music stays on during individual friend jackpot collects - fades out for MB countdown.
CHANGED: Empty balls utility will let balls out of the Ello lane if they fall in there on launch.
CHANGED: Cancelling out of the friend jackpot display will get you out faster now, TRAVIS.
CHANGED: "All Led" test properly compensates for the GI bulb RGB order being different.
CHANGED: Updated Friend Multiball intro video
CHANGED: BK multiball intro process updated to improve sync with audio in some stiuations.
CHANGED: Bog final shot to orbits will catch the ball if possible to hold for ending.
CHANGED: Selected mode flashes white/red if orb not yet earned, white/blue if orb was earned.
CHANGED: Firey's hurryup countdown will honor global pause if ball trapped and only 2 balls in play.
CHANGED: Friend MB countdown shows the 3 individual friend values instead of the jackpot total.
CHANGED: Friend MB shot values include a bonus for total items that friend has now.
CHANGED: Friend info screen wording on Ludos 2x perks updated for clarity.
CHANGED: Friend info screen during Friend MB shows info on shot value and not solo jackpots/active state.
FIXED: Extra balls still waiting to be collected when the ball ended would be lost.
FIXED: Extra ball wouldn't re-light after collecting one, if you had more waiting to be collected.
FIXED: Forcing a reset during an active ball save would break ball save going forward until a reboot.
FIXED: Typo in the friend multiball start countdown screen.
FIXED: Wiseman drop target wasn't always setting state correctly at ball start.
FIXED: Wiseman GUI bit wouldn't re-appear for additional quests on the same active ball.
FIXED: Unused coils no longer appear in the coil test rotation.
FIXED: Some weirdness with the switch menu preview when you'd scroll past it on the parent menu.
FIXED: Entering the service menu during the end of ball sequence would hard crash the game.
FIXED: Starting an EB after Ball 1 would leave modes in a 'rotating' state (like at game start).
FIXED: Firey's condition for collecting the orb was not properly tracked and wouldn't award.
FIXED: Ello lane collects were not triggering the global timer pause.
FIXED: Two different errors would allow stacking BK on Fireys and Friend Multiball.
FIXED: Goblin City info sign now shows appropriate COLLECT value for SJP based on score modifiers.
FIXED: Game state updates correctly after Goblin City ends.
FIXED: After the first BK MB lock status would get weird if you drained with locks lit.
FIXED: Timing out Fireys hurry ups would lose jackpots and make the super jackpot unreachable.
FIXED: Friend MB shot placements would fall apart after 2 main jackpots collected.
FIXED: Bad logic on EB availability check would deny EB if you had 'earned' more than the limit,
with no regard for how many you actually collected.
Changes to "Goblin City Multiball" gameplay in phase 1:
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- The mode is started by locking a ball on the left orbit, between the forks and the
drop target, instead of through the U-Turn like normal modes.
- After the intro, second ball is launched.
- Progress is made with alternating shots to the ramps and bashing the captive ball
into the drop target.
- If you lose the loose ball, you can restart once by re-locking the remaining ball
back into the left orbit.
- Once the golem is defeated, shoot under the left ramp to enter the city.
- The Sir Didymus Add-a-ball is available in the first phase, if you have 3 balls
in play when you defeat the golem, you'll have to put the extra one in the hands
scoop to enter the city (or lose it).