ANNOUNCEMENT AND GAMEPLAY VIDEO
Alien Poker is an awesome early solid state game from Williams. It has a 5-bank of drop targets as the main scoring feature: the player scores Royal Flush "jackpots" by knocking down the targets in order. (There are several gameplay and tutorial videos on YouTube.) Alien Poker is great, but I have played it to the point where I can play entire games on autopilot, without paying any attention. Not much fun any more. So recently I have begun playing around with the game rules (thanks for the information on the Green ROM, @slochar!) to see if I can make the game interesting again.
And, yes, turns out that even a few fairly minor changes have made the game much more interesting again for me. What I tried to do is to make the game less controllable/predictable with a set of changes:
- Lane change has been disabled. (It's amazing how much more enjoyable this simple change makes the game.)
- I made the Joker jumpy and evil: When you hit an unlit Joker target, the evil Joker (blinking) jumps to a new spot. When you hit a blinking Joker, the game acts as if you had hit a target out of sequence: the last target pops back up and the Royal Flush value drops.
- Unlit ace-card ejects drop the next target in sequence. This is similar to actually hitting the next target in sequence, but it does not advance the Royal Flush score value. This change makes it harder to complete the Royal Flush with maximum score.
- POKER awards have been added for the P, O and E letters. (Alien Poker has awards for K and R.)
- To free the Joker targets I put the bonus multiplier on "auto-shift".
Having played with these rules, as well as a few earlier iterations, for over a week I have become convinced that it is worth turning this into a more serious project. Since there is quite a lot of extra ROM space available, my goal for Dealer's Choice is to create a patch for a N-in-one home ROM where N is the number of different games which should be at least 3: the original Alien Poker, an updated version of AP with modified and deeper rules, as well as a game that is fundamentally different.
I would like to use this thread to report on progress and discuss feedback and ideas. If there are at least a few AP owners interested I am hoping for another fun thread.