Quoted from HondoMonkey:I'm not really understanding a difference in having an additional coil for the sole purpose of coins being automatically rejected if the game is powered off.
I guess that's to prevent players being getting mad if they accidentally put a coin in game powered off.
This comes from EM times, when the game at power on was operational but all lights were off until left flipper button was pressed or game started via either start button or coin insertion. Probably to save electricity, this feature was popular at early 70's during energy crisis. There was even a notice inside cabinet, that the location owner should be instructed that he can easily put the game in power save by tapping or kicking bottom of cabinet. A switch then opened circuit to "lock" relay, turning illumination off but leaving the game ready to play (and coin lockout energized, of course!)
Image from Inkochnito's site:
Williams_STD-16A_Important_Notice (resized).jpg