(Topic ID: 252881)

Black knight lower eject hole doesn't register?

By CoinGuyNinja

4 years ago


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  • 20 posts
  • 9 Pinsiders participating
  • Latest reply 4 years ago by Schwaggs
  • Topic is favorited by 2 Pinsiders

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#5 4 years ago
Quoted from CoinGuyNinja:

I'm not sure I follow, if I put a ball in the hole the game senses it, but it never ejects the ball. Are you saying there are 2 switches? 1 for the multi-ball and another to eject it?
In switch test none of the switches stay open as it goes through all of them, in solenoid test the lower eject (#8) never pops the ball out .

Switch working ball not ejecting cpu is recognizing the is a ball in the eject hole:

Suspect driverboard fault confirm there isn't a break in the ground signal going to the coil.
Attach a wire to a ground or backbox frame momentary touch the wire to transistor # 8 tab, check if coil fires.

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#9 4 years ago
Quoted from CoinGuyNinja:

Thank you for the suggestion, I'll try that and report back.
Speaking of which, how did you know which one of those goes to that solenoid? Would be useful for future reference on this game of mine with future repairs.

https://www.ipdb.org/files/310/Williams_1980_Black_Knight_English_Manual_with_paginated_schematics.pdf

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