Quoted from dirk40:I de-soldered one lead to the knocker, replaced the fuse, and bam it's up and running again!
IMG_6286 (Medium).JPG (Click image to enlarge)
Pretty hard to play while holding the iphone in one hand...
» YouTube video
Big thanks guys, now I'll check the schematic and try to figure out what burnt the knocker out, and buy a new one. Where is best place to buy one?
I saw inside the thing has 39,000+ games played. Holy smokes!
http://www.pbresource.com/index.html
The knocker is a pretty simple circuit. As I said in a previous post, I'm pretty sure it's the one on the bottom of the credit unit in the backbox. When the step up coil is activated to add a game to the credit wheel, the normally open switch is closed and that activates the knocker coil.
If you don't have much experience reading schematics, find the index for for the coils. It will show you the location on the schematic of that particular coil. Then, trace back from the coil on the schematic and you will see the switch or switches involved in the circuit that all have to be closed in order for the knocker coil to activate. Find whatever is closed when it shouldn't be and that should be the cure.
I looked at the schematic for a Bally Hang Glider, which is from the same period as your game. According to that schematic, the only switch in the path for the knocker coil is the credit unit EOS (end of stroke) switch. So do this. By hand activate the coil on the credit unit that adds a game to the credit wheel. You'll see when you do this the lever attached to the plunger that goes into that coil will close a switch when the plunger is fully into the coil. That's the switch you're looking for. Make sure it is open. Also make sure that the solder tabs for that switch aren't bent so they're touching together, or the switch isn't somehow else being shorted across.
Also, the coil for the knocker for Hang Glider is AK-27-1300. That means the frame size of the coil is AK, the 27 is the gauge of the wire, and the 1300 is the number of turns of wire. That coil would normally test out somewhere in the range of 13 ohms. Not a coil designed for very high power like a power side of a flipper coil, but also not a coil designed for long term "on" duty which is why after the game was played for awhile with it locked on, it burned up.
I'm sure that would be the same coil for the knocker for your game. But obviously before you install the new coil, you want to find the cause of it locking on, or you'll burn the new one up too.