Chris, forgive my inexperience, I don't understand why the dimming did work, but now has stopped. Is there some kind of safety in the MPU programming?
When I say it worked, this is what I did yesterday:
I removed the power driver board from the machine to inspect it and take readings. I had a reading on the diodes in both directions so I thought that they were faulty so I bought 2 new ones and replaced them. The new ones had the same readings in both directions as before so I guess I should've disconnected them before taking readings, but I digress. Another thing I did while the board was out was reinstall the heat sink that is over both BR1 and BR2. It was only held by screw since I've had the machine.
After that, I reinstalled the board thinking that I just wasn't going to figure this out and the only other thing I could do was change the IC chip at U6 which is a possibility from the wiki. I powered the machine back on, went into General Illumination tests and the lights dimmed to level 1 dimming as they are supposed to. The LEDs were pulsing of course. Seeing that they worked I started a game and manually started to access the Claw modes to get to Demolition Time. The first mode, ACMAG, had all of the GI lights pulsing at a consistent beat. Then when I finally started Demolition Time, I was hoping to see the lights shut off like they should, but nothing, they just stayed at their constant brightness level.
I then went back to the GI test and the lights no longer dim.
Did the MPU start working because I had it disconnected for a time period? And then a safety kick in because of the LED behavior? I was thinking the diodes went bad again since they are what I replaced to make things start working again, but since I only have one circuit with the incandescents back in, I thought I had probably broken them with the LEDs. As I said before, I'm inexperienced, but trying to learn. I appreciate your patience. And that goes for anyone helping me.
And I will be changing the lamps tonight.