Quoted from NC_Pin:Not to me... I find it very wood choppy progressing through the same shots to fight a boss... regardless of character. I am glad you like it but it's not for me.
I don't think you understand the game's concept. But that's ok, you're not alone, I think there's a lot of people who misunderstand this game. There's 2 ways to play it:
1- Traditional pin, press start and go. If you log in, pick NSP (no saved progression) and you play this as you would any other pinball machine in your collection. This is how the game should be played if you want to discover all the modes, features, and strategies the game has to offer. In NSP mode, you need to think more about setup just like you would any other pin.
2-Saved progression. This is a new concept to pinball and as such, most people play this way. And since you're saving progress, it doesnt take long to get into a battle loop with Grendel and Knull; hence making the game wood choppy as you suggest. Personally, I find it very fun to play saved progression mode from time to time just switch things up. I like the speed run concept of saved progression - but, I'm an above average player so my speed runs are in the 30 minute range, so I hardly ever find the game wood choppy or repetitive.
All in all, playing it in NSP mode allows way more depth and exploration in the code. But, you need to respect your level and xp much more as they are not saved. If you try to man-handle your way through the bosses with no consideration to your level, it'll be like pushing a truck through mud.
Here are some fundamental tips to keep in mind:
1. You can change hosts once per ball (qualified when you light up the hosts 3 grid lights). However, you can change hosts anytime you defeat a boss battle (Mayhem super jp's do not count).
2. I do not recommend battling a boss unless your level is 175%-225% (or higher) above a bosses minimum level. Example: Mini-boss min level requirement is 10; you shouldn't be battling them until your level 20'ish. The higher level you are the lower the risk, and in turn, higher the reward (more points and easier to defeat). That said, there are achievements for defeating them at low levels if that's your thing.
3. Knowing tips 1 & 2 above. Your #1 focus should not be filling up grid awards persay. Don't get me wrong, you still want grid awards; but what I mean is when you switch to host #2, now you know your stuck on this host until you defeat a boss or drain your ball. So you need to take into consideration what level you are; do you fill up the grid and battle the boss at a low level? or do you plan your setup better and start playing all the other modes the game offers? That is why I recommend not taking the mini mode skill shot. Instead, go for 2 of the 3 grid lights; start exploring ways to build your xp. It doesn't take long to get to level 20 if you know what you're doing, then you can collect the grid award, battle the boss and switch hosts. Always respecting your level. If you think the game is all about filling the grid, think again.
4. One last thing to keep in mind. Venom is a fast game. It's not meant to have 45 minute long game's. If you want endless extra balls and victory multiballs with multiball ball saver awards for completing a multiball then Rush, Godzilla, AIQ, (and unfortunately soon to be Jaws), are the games you should stick to. Personally these days, I'm more of a fan of games with quick'ish game times (Ironman, Star Wars, TMNT, GOT, Deadpool, IMDN, Venom).
Venom offers a ton of depth and breadth, you probably just don't see it yet - too focused on slamming through grids and trying to battle those bosses at low levels perhaps? Personally, I think it's genius coding how it's done - battle bosses at low levels which take a ton of shots and time to do; or explore all the other modes, build your xp and battle the bosses when your character is ready. My 2 cents.