Quoted from dantebean:I played early access DAYZ on Steam for $30. Will never pay to beta test again. I did beta testing for free games (Age of Empires, Star Craft 1, and others). I'm sorry but when NES, SNES, Genesis, N64, and PS1 and early version arcade games were released they were without major bugs because they had a beta testing team. Now with DLC and updates coming from the internet, they can release substandard versions of a game to meet deadlines and have the user send tech support tickets in to help find bugs. Why employ beta testers when you can turn your customer into a beta tester for free?
I was all in for a TWD but once gameplay videos shown a barebones code I was ALL OUT. Sorry but I am not beta testing my $4800 game for you. Not my fault you couldnt have this polished before you sold it to me.
Game play videos did not do it justice - Bought it and love it Do not be sorry - it's selling very well
Quoted from Aurich:If something breaks at Expo, a coil gets stuck on say, someone from Stern is there, and it's only their demo game that got screwed.
That happens far away then they have to answer for why they broke a customer's machine.
Beta is beta. If it's not ready for release then sending it to a launch party isn't a good practice.