I have a Star Wars pro and had a lot of time on a Star Wars LE.
It's a great game but...
The over emphasis on the action button kills it for competitive people. There is a roaming multipliers button that kills it for some. Essentially you press the action button to activate the multipliers (turning them green) and press it again to turn them red, move them with the flipper buttons, and press the action button again to activate the multipliers in a different spot. I always put the multipliers in the death star spot as I don't care for that functionality. The multipliers are always on, and build up to 40x. So you can end up in a situation where if you get the multipliers up to 40 (happens on its own) and you hit the video mode with the multipliers activated you are pretty much guaranteed the grand champion score. There is alot of emphasis on taking your hands off the flipper buttons and moving those multipliers around, or hitting it repeatedly in "tie fighter" mode to activate a multiball.
Now I really like the game, but hate that function. If you are repeatedly going after the high score and/or competitive, the game can be less a function of who can aim/control the ball better and more about who can take their hands off the flipper buttons and hit the action button the fastest.
What it does excel with is asset utilzation and immersion. If you want to play a game and try to get to the wizard mode by completing all the requirements, and ignore the multipliers it can be a great game.
The one mode that people complain about is the "escape from bobba fett" mode as its not very evident how to activate it. Also if you are competing for a high score some modes are worth more than others, so people tend to go for the same modes over and over... also, the big toy is a "tie fighter on a spring" unless you have the premium with the hyper loop that makes the Death Star shot harder or the exploding death star that you'll be lucky to see one game in 10.
I still like it, but its not perfect.