Quoted from gorditas:Via plane, train, and automobile (bus too at the airport) I made the trek from my home in Michigan to Benton, WI and back to visit the Spooky factory yesterday. I own one Spooky game (Scooby CE) and have owned 11 machines in the last 4 years. I’ve owned a Gottlieb DMD, several Sterns, one JJP, one Williams, and 3 CGC games. (Current games are MMr, MBr, Star Wars Premium, IJTPA, Scooby CE, and Wonka LE) I’m a hobbyist who likes to play and work on my pinball machines. I have no connection to the industry otherwise. My job makes it possible to fly for free on my off days, so it just cost me a rental car to visit. I contacted Morgan about scheduling a tour, and she set it up. I’m sure you can too, I just recommend waiting until warmer weather, unless you have a lot of experience driving on snow-covered country roads, made even more perilous in a crappy Kia rental car. I had never driven a Kia, and don’t recommend it, but my teenage experience driving a 1985 Ford Tempo in rural Indiana really paid off.
I had two main reasons for visiting the factory: I was interested in Looney Tunes, and wanted to see and play one in person before ordering. The second reason was to get a first-hand look at how the Spooky crew has, is, and I believe will continue to do what many have said isn’t possible: manufacturing complex, creative, high-quality machines with predominately locally sourced components in small town America. In many ways, it felt like I went back in time to visit Fender’s Corona factory, or 225 Parsons in Kalamazoo back in the 1950’s. We need more of that type of thing to return today in far more sectors than pinball.
Looney Tunes first impressions:
1. It is NOT too orange! I joked that I meant to bring some “01” stickers to put on the ramps, but it honestly looks great in person. The powder coat is not only metallic, but has a subtle gradient effect to it. As I told the Spooky crew, my Scooby powder coating is the best I’ve seen outside of the custom work I’ve had done locally. I was glad to hear that the powder coating was done by another business in the same industrial park. It honestly seems like the whole town is invested in Spooky.
2. The game is fun, flowy, and fast, without being overly brutal. There are a lot of satisfying shots and returns. All four flippers felt like they had a purpose, and more than one shot each. I was able to go from ramp to ramp, much like I can on Wonka. The video integration was terrific, and the callouts, music, and sound effects were top notch. Even knowing that the voices weren’t from the original cartoons, I couldn’t tell: every character sounded like they should, and the music and sound effects were perfect.
3. I only played a few games (and watched Luke P. play a couple while he talked through things), but there were tons of episodes (and requisite characters) already in the game. Yosemite Sam is indeed on a plastic, and I got the impression that they want to include him as much as they are allowed. When I say “allowed” I mean by PR people swayed by the pearl clutching that small but loud segments of the population with no actual experience with the mechanical device often employed by Sam complain about. That class of object wasn't controversial until the past few decades, I have relatives that used to take them to show-and tell. Educate the ignorant people who blame inanimate objects, don’t blame Spooky for the boundaries they have to work within. The code seems pretty far along already, and with the polish and depth that I’ve seen Scooby grow into, I’m very confident that this will become an even more amazing game.
4. I liked the game enough that I ordered one from the distributor I used for Scooby. I mentioned what number my Scooby was, and Morgan instantly said, “you must have gotten it from _____.” I asked her about what game slots they had available direct, and they would have been just after the slot I ended up getting. She suggested that I give the distributor the sale. There was a respect and care for the distributors, customers, and employees in all of the conversations I had that was refreshing to see.
5. The playfield on Looney Tunes was designed to give another mounting point for the ball launch mechanism that has had some (not on my machine) issues on Scooby. But during the tour, I saw a completely different mechanism mounted and tested that should eliminate the problem entirely, as it has fewer moving parts and a direct shot. It looks a lot more like the launch assembly on my Indy than the fork style on Scooby and other games. It is my understanding that this new ball-launch mech will be going on production machines. (Pictured below) I believe that the small subset of people with problems on Scooby has been because of the manufacturing tolerances on the mechanism that is an aftermarket B/W design, and produced by a supplier. If I run into problems on my Scooby, I am confident that the fix is washers/shims on the original mechanism. In much the same way, I believe the early Warden board problems can be chalked up to bad components. Transistors and other IC’s have to be sourced outside the US, and were difficult to get a couple of years ago. By and large, I think they have better supply now. The PCB room was actually quite impressive, the work being done there is absolutely top notch. They are capable of production AND repair in house.
6. Speaking of the playfield, it looks incredible. The colors and finish are second to none. Many of the new Brand-X playfields I’ve seen as of late vary between orange peel and planked: I didn’t see a single playfield at the factory that wasn’t glass smooth. Bader is still making the playfields, as well as the cabinets. Once again, a small company in the Midwest is supplying a very high-quality product. I saw my first butter cabinet: if a particular Spooky game is a dream theme for you, and can have a full visibility place in your collection, get it. The best way that I can describe it is a cabinet made of playfields: it is that glossy and rich. The playfield inserts are RGB and very interactive with the modes. I had no problem identifying shots, and started getting combos rather quickly. I’m sure that further gameplay videos will show this. I can confirm why Bug was able to slide save so easily: in true Acme fashion, the prototype game is on skates!
7. The sculpts and metal work were really nice. The ramps were very cool, with really fun ball paths. The apron has integrated lighting, recessed behind the apron. The apron was getting some minor tweaks before going into final production. (Bare apron was test fitted on TCM in a photo below) Their metal is designed, cut, and bent in house. It was impressive.
Those are my thoughts; I don’t have much more to say or share. I speak only for myself, not on behalf of Spooky or any other company. It is possible that I misunderstood or misconstrued things I saw or heard, these are merely my opinions, and are worth what you have paid for them. My flight to Madison was delayed an hour, so the visit was really compressed to get back in time (1.5 hour drive each way) for the last flight of the night. I’m not affiliated with Spooky in any way, I don’t have any “inside information” on what is coming, and I received only a tour and some stickers. I have been there and done that, but I forgot to buy a T-shirt. I guess I will have to get that next time. Yes, I’d like to go back: I like hanging out with people who work hard and are proud of what they do. Spooky didn’t ask me to write this. I’m not a “shill” or an “apologist.” I have nothing to sell. I would emphatically tell some of you to pick up the phone or send an e-mail when you have a legitimate problem before typing an unhinged rant on Pinside about how Spooky ruined your life: every person at Spooky cares about what they are producing. The company isn’t run by venture capital douche-bags that don’t care about anything beyond next quarter, let alone pinball. They have clearly and quickly learned how to produce great machines, all while keeping jobs in middle America. Many of their themes are not for me, but I’ll give serious thought to every future theme that does interest me.[quoted image][quoted image][quoted image][quoted image][quoted image][quoted image][quoted image][quoted image][quoted image][quoted image][quoted image][quoted image][quoted image][quoted image][quoted image][quoted image]