Quoted from accidental:Seems to me like it is a good combination of his previous games. The layout is sort of a combo of FH and a mirrored TZ. There is the controlled feed to mini-flipper with a cross PF shot to a sinkhole like Addams. The left shooter lane and dummy heads from FH. The artwork style, theme and non-traditional layout features like Earthshaker.
I like twitch features like bridge out shots which are very similar to the spiral shots in TZ (inlanes light a shot you must make immediately). I also really like the collectible aspect to the souvenirs.
Pat himself said he designed the game to be accessible for new players, which is something that adds tangible value for me — the most joy I get from pinball is when sharing it with others. Shooting straight up the middle at Ted is an easy understandable way to get to multiball, and the lock shot isn't too hard. It's like DW in that way — tough game but easy to understand for newbies who have a good chance at experiencing success and the trill of getting to multiball.
Yes, it seems like it would be a good idea to do a "Lawlor greatest hits" pin from his prior successes, but in reality it does not work that well.
It was always exciting to see a new Lawlor pin - what new ideas would he come up with?
Well, with RS, nothing. If I am feeling generous, I could say that the "reverse standup" was a new idea, but really that by itself is not much at all.
And the ultra linear scoring, ugh. At least on RFM, it's ultra linear cousin, I can choose which mode to start on.
And some of the biggest payoffs in the game come from getting a particular random souvenir? Ewww, bad rules.
It is not a horrible game, and the personality saves it somewhat, but altogether, the game comes off as rather uninspired.