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Found 23253 ratings (with comment)

There are 23253 ratings (that include a comment).
Currently showing results page 9 of 931.

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Rating #226 of 7 25 days ago

Not a perfect game but pretty close especially with all the mods that can make it your own!

Rating #226 of 19 25 days ago

Had the pleasure of playing this machine once. Now I am looking for one for my collection. Just outstanding! Good rules, challenging but not impossible. A real crowd-pleaser with excellent art, theme and call-outs. A TEN in my book.

Rating #226 of 18 25 days ago

Pros: Sound/Music, Artwork, Flow/Game Play, Lighting, 4 Pop-Bumpers, and DMD Animation are the finest I've ever seen. It has been a few days now and I cannot stop playing it. While I could use a few more playfield gimmicks (toys), I must admit that this back-to-basics, 2-flipper, open, and well lit playfield is refreshing. Well done Stern!

Cons: A little more imagination on the Gene Simmons head would have helped. For example, the eyes could have been implemented with RED LEDs. The tongue could have been implemented with movement and perhaps embedded lighting. Why plain yellow flippers? How about tongue shaped flippers? I love the music, so much so that it bothers me when it is muted at the end of every ball just to make a plain KISS ARMY sound. I would prefer the music to play at a constant volume throughout the entire game. Default settings for Starchild should be Easy as Medium is in fact very hard. I wish Starchild moved more…too stiff…another missed opportunity. The word KISS in the back glass should have crafted with LEDs to pinhole light each letter as the drop-targets are hit.

All in all, a great pinball machine with fantastic flow that is just a few mods (gimmicks) away from a perfect 10.

Rating #226 of 15 26 days ago

I found this game completely overhyped. Nothing really new here for me. Considered buying an LE and after playing the pro I was very happy I didnt. Code might help a bit but I just found the shots to be boring. Shooting I to the huge Gene Simmons head is super easy and can be done all day long. I am out on this one.

Rating #226 of 15 26 days ago

The flow is awesome / the rules easy to understand for gaining GigaBytes are great integration of the theme into a pinball machine /The glove /if working properly is a great gimmick and more fun at two player games ,by being able to block others multiballs .ha / and when set up and playing smooth and correct this game is super fast // Loops/ramps/ combos /Cool modes its got all that /

The playfield is nice for the theme / no photoshop here =) / My backglass is set up with certain hand picked Leds including a few color changers and it looks great. makes people want to play with it looking like so much going on

The Dot matrix animations are understandable if you seen the movie otherwise some things may have you mystified .

Most sounds from movie then some Sound Impersonators but almost believable .Good sounds light and great work for such a crazy Theme they went with .. Much fun that makes you want to keep it . It is like a The Shadow Light >lol =) and The Shadow is The Johnny Mnemonic On steroids IMHO All Things posted in this review are my personal opinion and not That OF PinSide crazy other fanatic pinheads

Rating #226 of 19 26 days ago

I get "Pinball Wizard" a lot, but they more than likely have never heard about this machine before. Tommy is a great playing game. While having a bit less sound quality than Williams, there is a great ruleset within the game, similar to that of Addams Family, and a great Multiball feature as well.

Rating #226 of 19 26 days ago

When tuned correctly, the ramp shot feels satisfying, even as a combo from the left orbit. The topper is also neat, simulating a police chase within the game. Music is awesome.

Rating #226 of 19 26 days ago

The Jump Ramp is a neat gimmick. Didn't get to hear the music at ReplayFX, but I should have an idea of it from online videos. Game is very flowy; Steve Ritchie's main trademark.

Rating #226 of 10 26 days ago

Played this at our local HMV. Boy this game won't help the revival of the pinball industry. No flow, stop/start. Impossible targets. Looked a nice machine but the toys are flimsy. Sorry not for me Stern

Rating #226 of 7 27 days ago

I played this game for years and it was always one of my favorites. I like the wide body games and there is a lot to do in this game. Another I would like to add to my collection someday.

Rating #226 of 7 27 days ago

When I fist played this game, I did not really like it. But once I learned what I needed to shoot at and how to put up good scores, I grew to really like it. Its a tough game to put up big points. And missing shots can doom you quickly. Glad I stuck with it and learned how to play this game.

Rating #226 of 7 27 days ago

This is one of my all time favorite games. I play it anytime I see it. Lots of challenge in this one. A top game for sure.

Rating #226 of 7 27 days ago

A great and under rated game for sure. Lots of great shots to make and I plan to add this game to my collection someday.

Rating #226 of 712 27 days ago

Space Team is a game that is so rare, I hadn't even heard of the manufacturer until I played this deck!

The Pros:

A unique layout with Blackwater 100 like ramps up either side of the table. INCREDIBLE sounds come out of this pinball game. Comparable with TX Sector and in some ways superior. A very interesting lock mechanism and the kickback shoots the ball all the way around the table to feel the right flipper from the left outlane. I didn't see it at all the first time it happened! The artwork is good and definitely not American. The play is fun and even though the ramps are hyooj... solid shots are an absolute must. This game is FUN!!!!

The Cons:

Tecnoplay only made 5 games in the late 80's. Find one if you can. Be wary of a purchase and I wish you the best of luck with finding parts! Plastic is all over this game. I can't imagine what it must be like to

The Takeaway:

A great playing game that offers a different approach to pinball. I like it. I like it a lot. Big ups to Ron Schuster for sharing his barn and this part of his collection with me. I may have never even seen this game if it wasn't for his generousity.

Rating #226 of 712 27 days ago

Fashion show is all about the big center score spinner.

The Pros:

The big spinner that advances 20-100 points and features a "Mystery Score". The Roy Parker art pax is incredible, esp. the playfield. Pure nudging awesomeness will greet you at the top arch into the lanes. Good action in the pops is always a good thing.

The Cons:

This game features the widest space between the flippers that I can remember for a game that doesn't have a center post. In conjunction with Supa-wide outlanes, your ball times WILL be consistently short... Ouch! The center target is all you ever really shoot for. A 1 shot game from 1962, whoo-hoo.

The Takeaway:

A deck that looks better than it plays. Every once in a while you may have a ball that stays on the PF for more than 20 seconds, but it's a rare thing with this deck.

Rating #226 of 712 27 days ago

Phoenix is the first design that came from the over-productive and underrated Barry Oursler.

The Pros:

In many ways, this deck epitomizes the later 70's awesomeness that defined the way that Williams games felt and played. This game is fast! 5 lanes at the top of the PF with no lane change. How are those nudging skills? 2 sets of 4 banks of drops means that your aim must be on point. The target lane has to be hit solidly to register all the way to the top and the spinner is incredibly satisfying to rip. The center targets are death (as we see again in Barracora), but if you look closely you will see a (proto) fan layout! The Oursler (tm) outlanes are in full effect as any shot that is missed, you will feel the pain for it.

The Cons:

Constantino Mitchell, how did you EVER get to put artwork on a pinball game? The worst part of this game is the art package. That birdman looks like he has a horrible perm and while the colors are vibrant, they are all over the palette and are rather confusing. You thought Flash was bad?!? This game is prime for a retheming after a good beltsanding and creation of a BG/plastics. Any ideas?

The Takeaway:

If you can find one on the cheap, do it! This game is a true player that offers the player a table that will challenge their skill and accuracy. One play tip for the game is to leave the upper left drop target for last so that the ball will not head SDTM once the bullseye target is hit. This is not the deepest game from the time. Get the bullseye lane up there and keep hitting it. That's about it. But to do that, you need at least a few rounds of drop targets down. Consider this as compared to 6 standups and ripping the spinner ad infinitum, this game makes firepower (which came out over a year later) look like a piece of cake. Yes, multiball is fun, but points is points and when you gotta strategize and work for it. I have to appreciate it. While the rules aren't as good as games to come even a few years later... this game is straightforward pinball awesomeness in it's pure and un-refined form.

Rating #226 of 7 27 days ago

Great Data East machine, but can become stale after a while. Excellent multiball progression. Smart Missile is a great feature

Rating #226 of 7 27 days ago

One of the best ever. Amazing rule set. Stackability that makes for great strategy decisions

Rating #226 of 7 27 days ago

Love the shots and the strategy on this machine. It is a very difficult pin but when you dial in your shots and blow it up, it feels amazing. Some huge points payoffs in this game if you do it right. Great stackable modes, and does a great job with the theme. This will be in the collection for a long, long time.

Rating #226 of 6 27 days ago

XMEN L.E MAGNETO..... Newest pin to my collection, and a beautiful machine it is.Plenty to do to keep you entertained, Love everything about it and owning one i can't understand why it is so underated by many!!!

Rating #226 of 28 28 days ago

the only thing keeping kiss from a perfect rating is the game is so new that the code is not complete.

when the code is updated it will be a top 10 game.

its kiss, its pinball, its rock n roll. its freakin sweet.

Rating #226 of 6 28 days ago

I own the Premium and its a great and one I never get sick of playing. A game that will always stay in my collection

Rating #226 of 6 28 days ago

LE/Premium Metallica is well designed and fantastic to play... Totally different game to the pro and worth the extra $$$$ you pay for it.... A big thumbs up for Stern

Rating #226 of 43 28 days ago

This is an excellent machine all-around. The premise is simple... take out bandits and collect your reward. Pretty rinse and repeat, but this is a difficult game to score big in. I was just shooting the ball around aimlessly for the most part, and I found that this is when I got my best score. When trying to specifically make shots, I struggled. Keys on this table are gunfights and quick draws, where you hit pop-up targets on the table as quickly as possible to get big points, get rewards, and advance your rank. While I still haven't figured out what good advancing your rank is, there are five key medals on the table that you need to get to activate "High Noon", which is a mode I've yet to get in my limited time with this game. What makes this game so great in my opinion is, not only the premise, but the table layout, and especially how easy it is to understand the rules. Cactus Canyon makes it simple to understand, but at times difficult to execute when it comes to the quick draws and gunfights. The sound and music isn't all that great, but just about everything about this table is. Watch out for the bumpers... they are really fast and if you tend to hold your flippers up to catch balls off the bumpers, you'll drain balls quite often.

Rating #226 of 43 28 days ago

For some reason, this is one of the most difficult tables I've tried to learn. Granted, I tried figuring the rules out on my own, but it really took me some time to finally even crack 500mil on this game. This table is most definitely catered to hardcore pinball players, as it takes quite a bit of skill to get a good high score. Of course, there is some luck involved (every machine has some of that), but it's mostly skill. There's quite a bit to learn on this table from skill shots, to shooting the camera, the piano, loading the gumball machine... it's going to take quite a bit of practice to even understand the machine, let alone score well on the table. That's what I both love and loathe about this table. I put a couple hours or so into this machine before I felt comfortable giving it a fair rating. It's got a fantastic theme with a unique table layout (with four flippers) that should take some time to get a feel for.

I'm not too sure that there's a table out there that I've played that's more challenging than Twilight Zone as of now, but it's very rewarding to play once you've finally got a grasp of how to play it. The rules are a bit complex and there's a lot to do, so there's plenty to learn. It's personally not a TOP machine for me for the simple fact that I find it a little too difficult (boo-hoo), but it's still a great one regardless.

There are 23253 ratings (that include a comment). Currently showing results page 9 of 931.

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