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Found 26822 ratings (with comment)

There are 26822 ratings (that include a comment).
Currently showing results page 13 of 1073.

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Rating #326 of 82 1 month ago
This game is absolutely amazing, it could be JTs best game to date, packed with toys great risk and reward shots and the art work is some of the best out there not to mention the music and lighting is sensational, slimmer looks well detailed and the lights glowing off him really brings him out.

This games keeps you coming back for more and if this is the last game to use a dmd what a way to finish on.........this will go down as a stern classic and all the rave reviews are warranted!!!

Who you gonna call!!!
Rating #326 of 6 19 days ago
Classic William's game. It seems to bring something to the table for all ages and the game is very additive.
Rating #326 of 14 1 month ago
Kings & Queens is the EM machine that is responsible for my love of EMs. I first played it at the 2008 Texas Pinball Festival. Before 2008, I did not put much value on EM machines. I was a DMD snob and EMs were "old and slow" in my uneducated opinion.

Then I played a properly tuned K&Q and my world changed. I was introduced to a world of nudging, shot selection and accurate shooting that forever changed my view of this incredible hobby.

Kings & Queens offers a simple ruleset that is very difficult to master. The idea is to collect the four suits of 4 different cards (Aces, Kings, Queens, & Jacks). You collect the cards by successfully rolling over each card. Once collected, the card is added to the ball capture as bonus points.

The slick operation of the ball capture allows it to transfer a ball to the adjacent ball capture. This continues until the fourth ball capture ejects the ball back into play.

This gimmick is one of the finest creations to ever grace a pinball machine. The joy of victory when you hit the A ball capture and score 100-200 points on a single well placed shot is amazing. The agony of defeat is equally powerful when a shot is just off to prevent the bonus scoring.

This machine is iconic since it was used in "Tommy", the story about a deaf, blind pinball champion. And some may remember it from the movie. I will forever remember it as a game in a tournament in Texas that forever changed my participation in the pinball hobby.
Rating #326 of 9 1 month ago
Just could not get into this. Artwork and music are good but seemed not that fun to play.
Rating #326 of 14 1 month ago
A very good, deep game - and more importantly, it's fun! Feels a bit clunky and cheap at first, but once you get past that, there's a lot to explore. Plays fairly without heavy outlane or SDTM drains. Some describe this as a stop and go game, but I don't feel that way at all. The ramp and upper playfield feed the ball back to the flippers, and aside from a very brief delay for the mystery award there's not much that slows the game down. Great toys that really fill out the theme with the turning Homer head, the skill-based upper playfield, the mini LED screen, the physical couch lock, and the pop bumper cooling towers. Artwork is spot on throughout the game, of course, and the audio is decent, though could be a little better.

TSPP's greatest feature - its rules - may also be its downside. It's not always clear what you're doing. Once you begin to understand, it all makes sense, but getting to that point might be too much for some players. Plenty of room for different playing strategies thanks to this depth however. During an average game you'll see much of the same material, but once you get a good game going the modes really open up and you'll find all sorts of new stuff. Where at first there seems to be a paucity of multiball, you'll soon find that there are lots (couch, I&S, Invasion, mystery spot, pretzel, etc.). Too many great things to talk about really: easy-to-get but hard-to-complete Invasion wizard mode, reversed flippers mode, daredevil modes, funny frenzy mode, CBG hurry-ups, plus all the standard modes which are well thought out and stackable.

Negatives: CBG hurry-ups can get annoying and Secret Stash isn't that cool. I&S saucer is impossible to hit when you want to and seems a bit like a design flaw, Simpsons audio might become grating, cheap build (but also cheap to mod!)

Pros: Unique playfield layout, tons of modes, secret modes, wizard modes, etc. Great integration of theme. Fun!
Rating #326 of 7 1 month ago
One of the few machines that after a huge score or poor score just makes you want to play it again.
Other than a few build quality issues this is the best new machine I have played for a while.
Rating #326 of 24 1 month ago
Great art, great theme, great shots, great rules, great music, great callouts. What else needs to be said. Borg hit a home run - clearly a crowning achievement in his great career. Only negative is it's not appropriate for a household with young kids...
Rating #326 of 12 1 month ago
Have not had it too long as of yet, but could end up as one of my top 2 that I have played to date! I feel this will be a very special game for years to come..
Rating #326 of 7 1 month ago
Such a classic game. I love it just as much now as I did decades ago.
Rating #326 of 114 1 month ago
Same score as TWD Pro for me. Ramps lifting up are cool mechs, but it looks flimsy and the ones I play on location sometimes don't fully meet the playfield. The improved light show is cool, but the colored LEDs take away from the striking all-white/red look of the Pro which is one of my favorite parts of the game. The crossbow is kind of whatever, I don't personally like cannon toys.

This was far from my favorite Stern to begin with and my opinion of the Premium isn't much different. It sure is a unique game but to me it's a terrible layout with good code.
Rating #326 of 36 1 month ago
Played extensively at PAGG a few months back. For being Heighway's first pin, they really did a great job! This game is a blast to play

Others have posted more in-depth reviews, so I'll be brief here. Simply put, it's the fasting playing wide body I've ever seen. Just like a racing themed game should be, there are tons of fast flowing shots. The game is just flat out FUN to play!

Heighway also has tech that no other company is doing. Playfield LCD, LED standup targets, induction switches, & swappable playfields. The ability to add upgrades (like 27" backbox LCD, chrome trim options, fiber optic lighting, etc) at the time of manufacture. Lots of forward thinking here from Heighway. And I have not seen one owner who is unhappy with their FT purchase.

Anyone giving this game a low rating is just being spiteful, or didn't give it a fair chance. It's a solid 8 for sure, based on the fun gameplay alone. If you see one in the wild, make sure you drop in some quarters and BRAP IT UP!
Rating #326 of 7 1 month ago
Good looking game, very nice art. GB music is just the best. Haven't try a Premium but I'm missing some ramp action on the Pro. Outlanes without rubber makes it next to impossible to nudge. To much of the gameplay send to ball up at the back of the playfield.
Rating #326 of 12 1 month ago
Not the Jesus-Pin that the hype would lead you to believe but a fun pin nonetheless.

Great theming, art and sound create a backdrop for fast-and-furious, often brutal gameplay. The magnaSlings are neat and innovative, the Ecto-goggles are fun and different. This, combined with the right subway-ramp and nicely done 3d-molded toys, Ghostbusters LE/Premium comes together as a nicely loaded pinball packagel.

Despite everything this pin has going for it, I feel like the brutal gameplay and short ball times will detract from long-term owner satisfaction of this game and are used to hide the inherently shallow nature of the game. The Pinside mob loves blingy and relatively shallow games with randomized difficulty (*cough*: Tron) so this game will likely entertain a high rating but likely isn't worthy of the Number 1 spot that it inhabits at the time of my review.

It is ironic really. In the same way that Stern shorted the stock of the 2016 summer reboot of the Ghostbusters franchise by nodding to the original movies, I think time will tell that this game, like the movie reboot - had fun moments but lacked the decades-long staying power.

Stern will sell a ton of these. They will do well on route, simultaneously thrilling operators with heavier bags of "one-more-game" quarters and ultimately turning many would-be Pinball players off of pinball because of difficulty. New players will walk away with lighter pockets, discouraged: "I guess I just suck at Pinball." - having never unlocked any of the game's more interesting modes or features.

Home collectors will doll them up with mods in the same way they'd throw gifts of adoration upon a trophy wife, posting their epic scores online as if bragging on sexual prowess and showing the game off to envious friends.

That is, of course until the next pretty girl comes along..
Rating #326 of 65 1 month ago
The artwork and sound integration here are something to behold. With 12 shots, and a VERY narrow top right shot, and wide flipper gap, this is not a game for novice players. I’m so glad that Stern started with an incredibly easy game like KISS, then moved to a tougher game like Ghostbusters. Stern is really impressing me with the moves they are making away from photoshopped art on every single BG/PF/Cab. John Trudeau really earns my respect designing something this good this later in his career. Innovative new toy, innovative use of ramps, with 2 entries, one exit (only ONE flipper-feeding ramp, which is a first for Stern in a lonnnggg time). Best use of inserts I’ve ever seen. They are clear, and so lights can change from orange to blue to green depending on the mode. Amazing. Only downsides: LED flashers were literally unbearable during multiball. I don’t get seizures, but I found them disturbingly offensive. Also, the white big insert middle of playfield stays bright most of the game. I’m going to GUESS that nobody over the age of 40 play-tested this game in a dark environment. Stern still has much to learn. I see where Stern LEARNED from their fiasco with TWD and the ball leaving the pops and going SDTM. They have an innovative oneway gate hanging over the PF in the right spot, to help line up shots to the flippers. It’s great! It shows they are learning and improving, impressed!

Action/Per/Minute: decent
Backhands: good
Dink-Donk: good (none found)
Drops: unknown (I played a pro I presume)
Drops Sweep: unknown
Extra Balls: (not sure how many ways to earn it, but I earned a few)
Flippers: 2
Goals: unknown (didn’t read rules)
Inlane Lane Change: unknown
Inlane Ramp Release: ok, not very fast
Inlane Swoosh: ok, could be better
Jackpot/Bonus Collect: unknown
Lane Change: yes - good reflection on backglass let’s you see the 1-2-3 lanes up top.
MB Earning: decent. I earned a few but have no idea how I did it.
MB Fun: pretty good
Metal Ramps: none
Nudging: none needed. Not common with Sterns which have a very fast and narrow vertical game
Orbits (Repeatable): Yes, there’s one orbit. I think it’s repeatable.
Outlane Fun: unknown - don’t remember
Pops: boring: they completely hold up the game.
Rules (time/order): unknown
Shots (total): 12 - VERY high for a narrow-body single-level game
Skill Shot: yes, but unknown what it is
Slap-Saves: super important, really gotta become an expert to play this game
Spinners: 1 super spinner top left. Great design it rips well. Good sound.
Stop'n'Go: poor. Pros: the cellars grab and release quickly, but there are a few points where it holds the ball, and you watch like 15 seconds of dots, it’s really amazing, I would guess it’s the longest holdup of all time.
Taunting: none?
Toy/Gimmick: good. Slimer is quite cool.
Voice / V. choreography: unknown. I was in a bar, couldn’t hear all the coolness.

ART: A. Super art package
SOUND: B+ I hear good stuff.
DISPLAYS: C+ Red dots. Not sure red dots can ever score higher than a C+
LIGHTSHOW: A- Gotta dock a little bit for the LED flashers - totally obnoxious.
FEEL: Felt just fine, as all new Sterns do

OVERALL: A-... A little early to declare it, but this may very well be the best Stern of all time: Would have to play it back to back with LotR, Metallica, ST… I really like where Stern is going.
Rating #326 of 29 1 month ago
Stern you got a hit in my personal opinion. This game is extremely fast and colorful. It's a challenge every time you play it in which you want to keep playing . Great game
Rating #326 of 6 1 month ago
Only ever played in the wild at a bar that is so loud I can't really rate the sound options. Great fun, lots of replay-ability. Rules clear enough to know what you are going for and still challenging for more advanced play.
Rating #326 of 6 1 month ago
Honestly only have about a dozen games on this machine, but always find myself wanting more. My wife's favorite game of all time. Great toys, fun theme for golfers.
Rating #326 of 6 1 month ago
Of the games I've had, this is the one that keeps me coming back for more. Uh Oh! Look like rain!
Rating #326 of 51 1 month ago
This game is beautiful. There is something odd looking about the guy with axe on the BG, though. That's a big head, mister.
It's an ultra wide-body, but with good operating solenoids, it can be really fast.
There are pretty cool shots here. The spinner lane, across the playfield, through the waterfall back to the right flippers is pretty cool, and the in line drop targets uncovering the treasure is hard to complete, but very satisfying.
The rules are basic, but there are lots of opportunities to hear the knocker go off by completing different shots.
It's not a great game, but it's still pinball, and can be really fun. Glad I finally scored one.
Rating #326 of 13 1 month ago
Outstanding value for a pro. Great shots, super fun game. I wish it had a dedicated right ramp,but that's my only complaint. The art and sound package rival the best games out there.
Rating #326 of 13 1 month ago
The game is completely packed with fun things to shoot at and satisfying shots. The rules are fun and true to the movies. The best overall sound package and sound quality ever on a pinball machine. It's hard, but I can't stop playing it. Difficulty isn't a negative for me. Fantastic job, Stern. You can't go wrong with this.
Rating #326 of 14 1 month ago
Dragonfist is the definition of brutal fury.

Incredibly fast, it forces split second decisions that often lead to mistake shots. And if you miss a shot, Dragonfist will punish you.

When you make orbit shots that sweep all three drops in one fluid motion, you feel amazing. When 5 seconds later Dragonfist whips the ball impossibly fast through the inlane and into the outhole, you remember that it is brutal.

It is my absolute favorite game in my collection.
Rating #326 of 14 1 month ago
Medieval Madness was a blast play. The humor coupled with a stellar rules set makes it an all time classic.

The call outs made the games more interactive. The fan layout gives it tremendous flow. While the objectives are simple, executing the shots is not always easy.

And the castle is the greatest toy ever created for a pinball machine. Perfectly integrated, it provides MM with humor and plain fun.

It definitely deserves all the kudos and praise it has garnered over the past 20 years.

Rating #326 of 22 1 month ago
I was never a fan of Sega pinballs. Got Space Jam in a trade and I really enjoy the game. The backboard magnet is really cool gimick and it has some good modes. Pleasantly suprised by it. Theres no avoiding the hideous show case backbox. They tried to be different with that box and its terrible. Besides that its really a good playing machine.
Rating #326 of 8 1 month ago
I’m not going to repeat all that has been said about artwork, lighting, and sound apart from it is great. I have played both models of GB and must say the extras on an LE/Premium is definitely the way to go as far as gameplay and looks go. Separate ramps, and magna slings, in particular, make the game. Then add the additional slimer movement, etco goggles screen, subway ramp, physical ball lock and moulded toys and why wouldn’t you want one.

Now gameplay.

Coding seems close to complete, if not there as I have played all modes except for the last two wizard modes. All inserts do something and the arrows do instruct the player well in what is expected to complete a mode.
The coding is linear like an arcade game ala Donkey Kong etc as you must complete a mode to proceed to the next. This a good thing as ensuing scenes get progressively more complex and involved bringing in the sense of achievement reward.

GB skill shot is the best I’ve seen in a while as Stern have finally made it a matter of skill and not just plunge and get the reward. You can go for the more difficult top lane skill shot that you have pre-selected and start a mode with a bonus reward or bypass this and shoot directly for the mode you have highlighted to start that scene.

All starting scenes on each ladder are quite simple and quick to complete. They tend to feel like a tutorial of shots for that ladder and train you for the future rungs on their respective ladder.
The ensuing scenes are well thought out, creative and very challenging. For example “He Slimed Me” required shooting the left ramp at least 3 times to boost the bonus, then hit the left orbit, followed by pounding the moving slimer. Sounds simple, but you have time constraints to contend with as well as the shear brutality of the game itself. Keeping the ball alive on this game is tough and gaining control is near impossible.

On top of the modes/scenes, you can collect ghosts to light the inserts running down the middle of the playfield. First 2 simply light scoops to access random rewards or the Negative Reinforcement video mode. I like the video mode as it can provide you with some needed rest and ability to steal some mega points reward. The next 2 inserts activate timed modes which are fun especially for the player who likes repeating shots that when made feel great off the flippers.

The final insert is “Mass Hysteria”, a multiball mode where the flippers are reversed until you hit book stacking captive ball. Then they go back to normal until you hit it again and they reverse etc. This mode really screws with your mind and makes you look like a complete idiot to others watching you play. I thought I’d like it more than what I did (possibly because I’m poor at this mode).

Once you complete all scenes and ghost collections, you are faced with the wizard modes of which I cannot comment on as yet.

Now, just when you think that’s all the things to shoot for, you have 2 hurry modes that are completed by hitting their respective targets; a 4 ball captive ball that lights rewards, locks and add a ball; and a single captive that pops up the Scoleri Brothers targets and later Terror Dog Hurry Up.

Scoleri Brothers mode is annoying as they block shots you probably need to make to complete scenes that have taking you ages to start, but pinball is designed to put up obstacles all the time, otherwise you’d just be rolling a ball around endlessly. They piss me, but I’d hate to not have them in the game.

The main multiball mode is Storage Multiball. I find this easy to achieve most games and the theatrical light show that goes with it, and shaker on the LE is superb.

The Slimer is the only bash toy in the game. It does not come into play (on the LE/Premium) until it is activated in which it will swoop down from the city and then hover around the middle of the playfield while you try to hit it with the ball. Trapping it enables you to start a scene.

Overall, this is a tough, brutal game where shots are tight and must be made on the run and extremely frustrating at times. Cheap drains and airballs a plenty. But get past this and this game is one of the most fun, rewarding and must play again game I can think of. I know its new, but I cannot see myself getting tired of it for a very long time. Longevity to maintain player interest scores a 10/10.
Shot layout is interesting with most shots having a risk component if missed causing chaos and most times, loss of ball. I like this as game times can be short and sweet, rather than just having a flip fest for no reason.
As mentioned earlier, scenes require multiple shots, within the allotted time to progress otherwise you need to start the scene again and continue from where you left off. You cannot just let a scene expire and cheat your way to the wizard rounds.

Stern Ghostbusters Pinball looks to be the complete package and I’m hoping can only get better with future code updates, although I hear is fairly unlikely. Ver 1.05 may be it.
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