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Ratings

An overview of the latest machine ratings and reviews placed on the Pinside.

13 new ratings were added to the Pinside, in the past 24 hours!

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Found 26943 ratings (with comment)

There are 26943 ratings (that include a comment).
Currently showing results page 11 of 1078.

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Rating #276 of 36 1 month ago
Played extensively at PAGG a few months back. For being Heighway's first pin, they really did a great job! This game is a blast to play

Others have posted more in-depth reviews, so I'll be brief here. Simply put, it's the fasting playing wide body I've ever seen. Just like a racing themed game should be, there are tons of fast flowing shots. The game is just flat out FUN to play!

Heighway also has tech that no other company is doing. Playfield LCD, LED standup targets, induction switches, & swappable playfields. The ability to add upgrades (like 27" backbox LCD, chrome trim options, fiber optic lighting, etc) at the time of manufacture. Lots of forward thinking here from Heighway. And I have not seen one owner who is unhappy with their FT purchase.

Anyone giving this game a low rating is just being spiteful, or didn't give it a fair chance. It's a solid 8 for sure, based on the fun gameplay alone. If you see one in the wild, make sure you drop in some quarters and BRAP IT UP!
Rating #276 of 7 1 month ago
Good looking game, very nice art. GB music is just the best. Haven't try a Premium but I'm missing some ramp action on the Pro. Outlanes without rubber makes it next to impossible to nudge. To much of the gameplay send to ball up at the back of the playfield.
Rating #276 of 12 1 month ago
Not the Jesus-Pin that the hype would lead you to believe but a fun pin nonetheless.

Great theming, art and sound create a backdrop for fast-and-furious, often brutal gameplay. The magnaSlings are neat and innovative, the Ecto-goggles are fun and different. This, combined with the right subway-ramp and nicely done 3d-molded toys, Ghostbusters LE/Premium comes together as a nicely loaded pinball packagel.

Despite everything this pin has going for it, I feel like the brutal gameplay and short ball times will detract from long-term owner satisfaction of this game and are used to hide the inherently shallow nature of the game. The Pinside mob loves blingy and relatively shallow games with randomized difficulty (*cough*: Tron) so this game will likely entertain a high rating but likely isn't worthy of the Number 1 spot that it inhabits at the time of my review.

It is ironic really. In the same way that Stern shorted the stock of the 2016 summer reboot of the Ghostbusters franchise by nodding to the original movies, I think time will tell that this game, like the movie reboot - had fun moments but lacked the decades-long staying power.

Stern will sell a ton of these. They will do well on route, simultaneously thrilling operators with heavier bags of "one-more-game" quarters and ultimately turning many would-be Pinball players off of pinball because of difficulty. New players will walk away with lighter pockets, discouraged: "I guess I just suck at Pinball." - having never unlocked any of the game's more interesting modes or features.

Home collectors will doll them up with mods in the same way they'd throw gifts of adoration upon a trophy wife, posting their epic scores online as if bragging on sexual prowess and showing the game off to envious friends.

That is, of course until the next pretty girl comes along..
Rating #276 of 65 1 month ago
SUMMMARY
The artwork and sound integration here are something to behold. With 12 shots, and a VERY narrow top right shot, and wide flipper gap, this is not a game for novice players. I’m so glad that Stern started with an incredibly easy game like KISS, then moved to a tougher game like Ghostbusters. Stern is really impressing me with the moves they are making away from photoshopped art on every single BG/PF/Cab. John Trudeau really earns my respect designing something this good this later in his career. Innovative new toy, innovative use of ramps, with 2 entries, one exit (only ONE flipper-feeding ramp, which is a first for Stern in a lonnnggg time). Best use of inserts I’ve ever seen. They are clear, and so lights can change from orange to blue to green depending on the mode. Amazing. Only downsides: LED flashers were literally unbearable during multiball. I don’t get seizures, but I found them disturbingly offensive. Also, the white big insert middle of playfield stays bright most of the game. I’m going to GUESS that nobody over the age of 40 play-tested this game in a dark environment. Stern still has much to learn. I see where Stern LEARNED from their fiasco with TWD and the ball leaving the pops and going SDTM. They have an innovative oneway gate hanging over the PF in the right spot, to help line up shots to the flippers. It’s great! It shows they are learning and improving, impressed!

LAYOUT DETAILS:
Action/Per/Minute: decent
Backhands: good
Dink-Donk: good (none found)
Drops: unknown (I played a pro I presume)
Drops Sweep: unknown
Extra Balls: (not sure how many ways to earn it, but I earned a few)
Flippers: 2
Goals: unknown (didn’t read rules)
Inlane Lane Change: unknown
Inlane Ramp Release: ok, not very fast
Inlane Swoosh: ok, could be better
Inserts:
Jackpot/Bonus Collect: unknown
Lane Change: yes - good reflection on backglass let’s you see the 1-2-3 lanes up top.
MB Earning: decent. I earned a few but have no idea how I did it.
MB Fun: pretty good
Metal Ramps: none
Nudging: none needed. Not common with Sterns which have a very fast and narrow vertical game
Orbits (Repeatable): Yes, there’s one orbit. I think it’s repeatable.
Outlane Fun: unknown - don’t remember
Pops: boring: they completely hold up the game.
Rules (time/order): unknown
Shots (total): 12 - VERY high for a narrow-body single-level game
Skill Shot: yes, but unknown what it is
Slap-Saves: super important, really gotta become an expert to play this game
Spinners: 1 super spinner top left. Great design it rips well. Good sound.
Stop'n'Go: poor. Pros: the cellars grab and release quickly, but there are a few points where it holds the ball, and you watch like 15 seconds of dots, it’s really amazing, I would guess it’s the longest holdup of all time.
Taunting: none?
Toy/Gimmick: good. Slimer is quite cool.
Voice / V. choreography: unknown. I was in a bar, couldn’t hear all the coolness.

ART: A. Super art package
SOUND: B+ I hear good stuff.
DISPLAYS: C+ Red dots. Not sure red dots can ever score higher than a C+
LIGHTSHOW: A- Gotta dock a little bit for the LED flashers - totally obnoxious.
FEEL: Felt just fine, as all new Sterns do

OVERALL: A-... A little early to declare it, but this may very well be the best Stern of all time: Would have to play it back to back with LotR, Metallica, ST… I really like where Stern is going.
Rating #276 of 29 1 month ago
Stern you got a hit in my personal opinion. This game is extremely fast and colorful. It's a challenge every time you play it in which you want to keep playing . Great game
Rating #276 of 6 1 month ago
Only ever played in the wild at a bar that is so loud I can't really rate the sound options. Great fun, lots of replay-ability. Rules clear enough to know what you are going for and still challenging for more advanced play.
Rating #276 of 6 1 month ago
Honestly only have about a dozen games on this machine, but always find myself wanting more. My wife's favorite game of all time. Great toys, fun theme for golfers.
Rating #276 of 6 1 month ago
Of the games I've had, this is the one that keeps me coming back for more. Uh Oh! Look like rain!
Rating #276 of 51 1 month ago
This game is beautiful. There is something odd looking about the guy with axe on the BG, though. That's a big head, mister.
It's an ultra wide-body, but with good operating solenoids, it can be really fast.
There are pretty cool shots here. The spinner lane, across the playfield, through the waterfall back to the right flippers is pretty cool, and the in line drop targets uncovering the treasure is hard to complete, but very satisfying.
The rules are basic, but there are lots of opportunities to hear the knocker go off by completing different shots.
It's not a great game, but it's still pinball, and can be really fun. Glad I finally scored one.
Rating #276 of 13 1 month ago
Outstanding value for a pro. Great shots, super fun game. I wish it had a dedicated right ramp,but that's my only complaint. The art and sound package rival the best games out there.
Rating #276 of 13 1 month ago
The game is completely packed with fun things to shoot at and satisfying shots. The rules are fun and true to the movies. The best overall sound package and sound quality ever on a pinball machine. It's hard, but I can't stop playing it. Difficulty isn't a negative for me. Fantastic job, Stern. You can't go wrong with this.
Rating #276 of 14 1 month ago
Dragonfist is the definition of brutal fury.

Incredibly fast, it forces split second decisions that often lead to mistake shots. And if you miss a shot, Dragonfist will punish you.

When you make orbit shots that sweep all three drops in one fluid motion, you feel amazing. When 5 seconds later Dragonfist whips the ball impossibly fast through the inlane and into the outhole, you remember that it is brutal.

It is my absolute favorite game in my collection.
Rating #276 of 14 1 month ago
Medieval Madness was a blast play. The humor coupled with a stellar rules set makes it an all time classic.

The call outs made the games more interactive. The fan layout gives it tremendous flow. While the objectives are simple, executing the shots is not always easy.

And the castle is the greatest toy ever created for a pinball machine. Perfectly integrated, it provides MM with humor and plain fun.

It definitely deserves all the kudos and praise it has garnered over the past 20 years.

Marcus
Rating #276 of 22 1 month ago
I was never a fan of Sega pinballs. Got Space Jam in a trade and I really enjoy the game. The backboard magnet is really cool gimick and it has some good modes. Pleasantly suprised by it. Theres no avoiding the hideous show case backbox. They tried to be different with that box and its terrible. Besides that its really a good playing machine.
Rating #276 of 8 1 month ago
GAME REVIEW:
I’m not going to repeat all that has been said about artwork, lighting, and sound apart from it is great. I have played both models of GB and must say the extras on an LE/Premium is definitely the way to go as far as gameplay and looks go. Separate ramps, and magna slings, in particular, make the game. Then add the additional slimer movement, etco goggles screen, subway ramp, physical ball lock and moulded toys and why wouldn’t you want one.

Now gameplay.

Coding seems close to complete, if not there as I have played all modes except for the last two wizard modes. All inserts do something and the arrows do instruct the player well in what is expected to complete a mode.
The coding is linear like an arcade game ala Donkey Kong etc as you must complete a mode to proceed to the next. This a good thing as ensuing scenes get progressively more complex and involved bringing in the sense of achievement reward.

GB skill shot is the best I’ve seen in a while as Stern have finally made it a matter of skill and not just plunge and get the reward. You can go for the more difficult top lane skill shot that you have pre-selected and start a mode with a bonus reward or bypass this and shoot directly for the mode you have highlighted to start that scene.

All starting scenes on each ladder are quite simple and quick to complete. They tend to feel like a tutorial of shots for that ladder and train you for the future rungs on their respective ladder.
The ensuing scenes are well thought out, creative and very challenging. For example “He Slimed Me” required shooting the left ramp at least 3 times to boost the bonus, then hit the left orbit, followed by pounding the moving slimer. Sounds simple, but you have time constraints to contend with as well as the shear brutality of the game itself. Keeping the ball alive on this game is tough and gaining control is near impossible.

On top of the modes/scenes, you can collect ghosts to light the inserts running down the middle of the playfield. First 2 simply light scoops to access random rewards or the Negative Reinforcement video mode. I like the video mode as it can provide you with some needed rest and ability to steal some mega points reward. The next 2 inserts activate timed modes which are fun especially for the player who likes repeating shots that when made feel great off the flippers.

The final insert is “Mass Hysteria”, a multiball mode where the flippers are reversed until you hit book stacking captive ball. Then they go back to normal until you hit it again and they reverse etc. This mode really screws with your mind and makes you look like a complete idiot to others watching you play. I thought I’d like it more than what I did (possibly because I’m poor at this mode).

Once you complete all scenes and ghost collections, you are faced with the wizard modes of which I cannot comment on as yet.

Now, just when you think that’s all the things to shoot for, you have 2 hurry modes that are completed by hitting their respective targets; a 4 ball captive ball that lights rewards, locks and add a ball; and a single captive that pops up the Scoleri Brothers targets and later Terror Dog Hurry Up.

Scoleri Brothers mode is annoying as they block shots you probably need to make to complete scenes that have taking you ages to start, but pinball is designed to put up obstacles all the time, otherwise you’d just be rolling a ball around endlessly. They piss me, but I’d hate to not have them in the game.

The main multiball mode is Storage Multiball. I find this easy to achieve most games and the theatrical light show that goes with it, and shaker on the LE is superb.

The Slimer is the only bash toy in the game. It does not come into play (on the LE/Premium) until it is activated in which it will swoop down from the city and then hover around the middle of the playfield while you try to hit it with the ball. Trapping it enables you to start a scene.

Overall, this is a tough, brutal game where shots are tight and must be made on the run and extremely frustrating at times. Cheap drains and airballs a plenty. But get past this and this game is one of the most fun, rewarding and must play again game I can think of. I know its new, but I cannot see myself getting tired of it for a very long time. Longevity to maintain player interest scores a 10/10.
Shot layout is interesting with most shots having a risk component if missed causing chaos and most times, loss of ball. I like this as game times can be short and sweet, rather than just having a flip fest for no reason.
As mentioned earlier, scenes require multiple shots, within the allotted time to progress otherwise you need to start the scene again and continue from where you left off. You cannot just let a scene expire and cheat your way to the wizard rounds.

Stern Ghostbusters Pinball looks to be the complete package and I’m hoping can only get better with future code updates, although I hear is fairly unlikely. Ver 1.05 may be it.
Rating #276 of 8 1 month ago
What can you say about it? Imo one of the best Sterns build so far. Its fun, the artwork is epic, the sound rocks and there is a lot to do. I think this is one of the Pro models out there. Premium is nice, but you are missing nothing with the pro. Maybe ghostbusters pro is on the same level. The gameplay is challenging and rewarding.
For me, it's a keeper and I never got sad I sold my AFM for Metallica.
Rating #276 of 14 1 month ago
not for me and the machine is very cheap stern today pins big money but cheap pinball and people still buy
Rating #276 of 14 1 month ago
one of the best ever play the rules the shot ebery thing is good my top 5
Rating #276 of 8 1 month ago
The Bride of Pinbot is an awesome pin. The goal is clear, bring that chick to life! I love that rotating playfield animation and the associated ramps. It is one of the few games that you really can see exactly when multiball is earned and it starts slowly enough that you are prepared. The multiball itself is very satisfying. It's a bit anticlimactic when the "alive" mode reverts back to robot and would be nice if the "alive" mode had some more plot "fleshed out"! Anyhow, the games just rocks and is one of my favorites to play at the local arcade, even in the company of all the later DMD games. Since it isn't a DMD game, there aren't any distracting "video modes" to interrupt the pin experience. I haven't played on of these with an LED conversion, and I haven't played v2.0. It's first and foremost about the pinball experience, but the playfield artwork kinda looks like a severed head, I would have enjoyed it more I think had the bride's body been more apparent in the lower playfield.
Rating #276 of 15 1 month ago
This machine doesn't take itself too seriously. Shots are fine, but design and rules are lacking. But who cares, you get to shoot a pinball down a toilet and a talking turd pops out! You get to kill Kenny and he falls dead on the playfield too. Non-pinball people love this pin.
Rating #276 of 42 2 days ago
I decided to add this game to my collection after playing about 2 dozen games on location. Like many have mentioned, this game can be very brutal. From the second the start button is pushed until the moment the final ball is drained, this game offers a very intense and heart pounding experience. It's one of the fastest games I've played and the ball times can be ridiculously short. The "just one more game" factor is higher on Iron Man than any other machine I've played.

The rules are easy to understand and relatively simple. While not extremely deep, the rules fit the fast nature of the game very well and there are enough strategies and ways to play this game to keep things interesting. The artwork on the cab and translite are great and hard to find any fault with, especially if you're a comic or Iron Man fan. The playfield artwork is decent, but it's the weakest part of the art package since it has that "photoshop" feel. The playfield layout is great and there are tons of satisfying and challenging shots to hit. The music is some of the best in pinball and it couldn't fit the action better. A handful of actors from the various movies do the call out's and all of them are pretty good. However, the ones done by Robert Downey Jr, are fantastic and it seems like I hear a new one almost every time I play.

All in all, this is one of the most intense and satisfying pinball machines out there. Due to the fast speeds, short ball times, and overall brutal nature of the game, it's not going to be for everybody. However, I've found that this machine is hard to beat for sheer intensity, challenge, and fun factor. I find myself playing 10 games in a row every time I turn on this machine, which usually doesn't take as much time as 2-3 games on most other machines. Iron Man a perfect compliment to my collection and it holds its own against some of the more complex and longer playing pins.
Rating #276 of 63 1 month ago
For me, the sequel beats the original. I'm a big fan of Firepower II, and enjoy playing it more than Firepower. The game was made during the Williams cost-cutting days, but the game feels loaded compared to other games of the period (looking at you, Laser Cue). The game doesn't directly copy the Firepower layout, adding a few more gimmicks, like the crossover ramp. FPII only offers a two-ball multiball rather than FP's three-ball, but it doesn't make the game any less exciting. Visual aesthetics of this game beat Firepower hands down, as early Steve Ritchie games always seem to be plagued with crappy artwork (looking at you, Flash). The game stands as a sign of things to come for Mark Ritchie, as you can see the early features and shots that he would hone into his design signature in later games.
Rating #276 of 7 1 month ago
Very simple looking playfield. It has a perfect symmetrical PF design, that mean you can do the same shots at the same angle from your left and right flipper. I waxed the PF, set it up steep, did a little upgrade on the slingshot coils, rebuild the flippers and now the pin plays very fast and has become a great player.
Rating #276 of 7 1 month ago
Nice late Gottlieb EM pin. Very unique ball return to the playfield. Nice playfield design.
Rating #276 of 7 1 month ago
Great game! A must have for EM freaks! Backglas is a peace of art history.
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