Pinballrom
“Programmer of many different types of pinball parts (EPROMS, ROMS, PROMS, GALS, PALS, PICS). I sell LEDS, NVRAM. Ni-Wumpf boards, and solid state machines.”
“Programmer of many different types of pinball parts (EPROMS, ROMS, PROMS, GALS, PALS, PICS). I sell LEDS, NVRAM. Ni-Wumpf boards, and solid state machines.”
I am a fully licensed supplier.
This is a the chip containing the game code for road show pinball. It is the latest version available from Bally/Williams. Please read below to see the improvements this offers. The chip will be ready to plug and play and will come with an installed official bally williams sticker. Purchaser must read and agree to the license agreement located below. Also a copy will be e mailed to buyer with installation instructions. Note: if you are currently getting a checksum error message on the display you should replace the cpu chip with a new one of these.
Red & Ted's Road Show
Revision 7.0
1 November 2020
Game software
U6:
Road Show U6 game ROM rev 7.0.rom
SHA1: ABE152F39FC796F641554F2F3F65543C86BC6B2A
Credits
Changes designed and implemented by Soren Worre.
Based on the revision L-6 software released in 1994 by Williams Electronics Games Inc.
The author would like to thank the designers of this pinball machine.
Special thanks to Jesper Graver.
Summary
The city modes sequence is no longer restricted to an east to west route. The order may now criss-cross the map. Next city advanced by the pop bumpers and the coloured targets. With special rules for The trading post (Albuquerque), which is city no. 8. And The west coast (Seattle, San Francisco and Los Angeles), which are the wizard modes made available after a certain number of cities have been played.
Improvements
Easier for players to experience the various modes of the game.
Greater variety from game to game.
Strategic choices for playing preferred modes.
Bug fix.
Detailed changes description
Reference to the L-6 revision.
New feature adjustment A.2 27 "Route of cities".
- "East west": Same as rev. L-6. City modes are progressing from east to west.
- "Any route": City modes are playable in a semi-random route. Criss-crossing the map.
Default: "East west".
New feature adjustment A.2 28 "West coast city at".
Options "10" - "16": The city modes progression, at which, the west coast final modes become available. Applicable to the Any route mode only.
Default: "10".
Any route configuraition detailed description.
The route:
W New York
O Miami
Y Atlanta
W Ohio
O New Orleans
Y Nashville
W Chicago
O Dallas
Y Kansas City
W Minnesota
Y Denver
W Butte
Y Salt Lake City
O Las Vegas
The trading post:
O Albuquerque
The west coast:
W Seattle
Y San Francisco
O Los Angeles
The route:
Game starts with New York lit.
On a mode finish, the next unplayed city on The route is lit.
A pop bumper hit will move a lit city to the next unplayed one on The route.
A stand-up target hit will move a lit city to the next unplayed one in its colour, if any, on The route.
The "next unplayed" is cycling back to the top.
The trading post:
Albuquerque is always city no. 8.
After Albuquerque, The route is re-entered at Denver.
If Denver is already played, lit city moves on to the next unplayed one.
The west coast:
At the adj. A.2 28 selected city number (10-16, default at 10) The west coast begins.
The city of The west coast, which is of same colour of the one just completed, is lit.
When adj. A.2 28 is set to a value between "10" and "15":
The west coast stage is running as in rev. L-6.
A pop bumper hit will move a lit city to the next one on The west coast.
A stand-up target hit will move a lit city to the one of its colour on The west coast.
One west coast city may be played (with option to start the Super payday wizard mode).
After this, the map resets and New York is the city lit.
When adj. A.2 28 is set to "16":
Special marathon option, where all three west coast cities may be played in succession.
A pop bumper hit will move a lit city to the next unplayed one on The west coast.
A stand-up target hit will move a lit city to the one of its colour on The west coast, if unplayed.
This stage is active until a) all west coast cities are played or b) Super payday is played.
After this, the map resets and New York is the city lit.
The map runs a new light show celebration, when 17 cities are completed.
With the 18th and final city pending play for a completion of the entire map.
The stand-up targets referred to are the orange, yellow and white ones only.
A bug where the Payday bonus could be given for an unplayed city (with 0 points), fixed.
The city of Houlton appears as an easter egg during Super payday. Does not affect points awarded.
A bug where the Los Angeles mode could fail to end on time expiration, fixed.
The lamp matrix procedure is upgraded to better prevent "ghosting" when LED lamps are used.
Adjustment A.1 21 "Language" is limited to "English".
Adjustment A.1 28 "Min. vol override" defaults to “Yes”.
Note
When adj. A.2 27 "Route of cities" is set to "East west", the adj. A.2 28 "West coast city at" is irrelevant.
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