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U6 2.3X

No Fear Pinball            Software Revision Information

U6:    Version 2.3

    2.3 A Checksum: CC23

    2.3 X Checksum: B023

    Date: September 14, 1995

Changes from revision 2.2:

    Improved the ball search logic to better compensate for a

    broken switch at the right popper.

    Changed the Skill Shot choice to start after the plunge,

    not before.  This keeps the choice from being available

    until the ball actually arrives at the shooter.

    Fixed a bug where choosing LOCK from the skill shot would

    remove the 3rd lit lock if the player already had it lit.

    Fixed score histogram labels.

U6:    Version 2.2

    2.2 A Checksum: A622

    2.2 X Checksum: 8122

    Date: September 14, 1995

Changes from revision 2.0:

    Fixed a bug where the state of the errors for the optos

    being stuck and the drop target being flakey were not

    being cleared at factory reset, so the user could get

    erroneous errors randomly, based on the state of the CMOS

    RAM before the reset.

    Fixed a bug in the user-error report where line 2 of

    of the error message was not being cleared properly.

    This would cause messages such as "check drop target,

    not set" instead of just having "check drop target"

U6:    Version 2.0

    2.0 A Checksum: C520

    2.0 X Checksum: 9F20

    Date: June 8, 1995

Changes from revision 1.1:

    The game now checks the ramp magnet optos to see if any are stuck

    closed at initialization.  If so, they are considered to be

    disabled until the next powerup (or test mode) that sees them


    Added user report messages for stuck and disabled magnet optos.

    Changed broken switch logic on drop target to make sure

    that it does not try to change the position of the drop

    target unnecessarily; thus allowing the player to get

    to the shot behind it more easily.  This then allows

    locks to be lit much easier when the drop target is broken.

    Added logic to watch the drop target for 15 games to make sure

    that is is lighting locks.  Gives a message if 15 games go by

    without a lock.

    Corrected the updating of the buy-in button lamp to make sure it

    is updated whenever credits are added.  Before, it would not start

    blinking until the player had put in MORE than the required credits

    for buying in.

    Allowed the buy-in button to enter initials during the high score

    to date entry screen.

U6:    Version 1.1

    1.1 A Checksum: 0311

    1.1 X Checksum: DD11

    Date: May 15, 1995

Changes from revision 1.0:

    Added French translations.


    Changed the default adjustment for Raceway Start to AUTO.


    Change the default Raceway Holdover Difficulty to HARD.

    Changed the auto-percentage of Raceways to start with 2 lit

    instead of 3 by default.

    Implemented the "dice match" feature.  Added an adjustment

    to use the old match display.

    Fixed a glitch in the multiball start display.

U6:    Version 1.0

    1.0 A Checksum: 1B10

    1.0 X Checksum: FB10

    Date: May 3, 1995

This is the release of software for production.

This version works with sound revision 1.0:

U2:    Checksum: 6B00

U3:    Checksum: 6700

U4:    Checksum: D000

U5:    Checksum: 2700

U6:    Checksum: B200

U7:    Checksum: C700

Changes from revision 0.8:

    Added German translations.

    Fixed a bug in the drop target updater which would allow

    the drop target to stay in the "wrong" state if it was

    told to change while it was already busy trying to change.


 Changed track feature to allow laps during the grace

    period of nascar - the most obvious result of this is that

    the nascar lamps will be properly updated at the end of

    NASCAR mode.


 Drop target now only makes a sound effect when it is dropped

    by the player.


 Added adjustment ofr attract mode sounds and speech.


Added broken switch logic for right ramp, underground lockup,

    right/left loop switches and right return lane.


 Trough test now makes sure the drop target is down at the

    beginning of the test.

    Added two score fonts to the system to accomodate a 10 billion

    single player score and a 10 billion multi-player "player up" score.

    Increased flipper Skill Shot to 50 million.

   Fixed "match" text to fit on screen.

    Added a bunch of lamp, display and sound effects.

    Ball search is now held off during video mode.

    Fixed up the auto-plunger to correctly check game over conditions.


U6:    Version 0.8

    0.8 A Checksum: 8208

    0.8 X Checksum: 6708

    Date: April 17, 1995

This is the release of software for production of sample games.

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