Pinballrom
“Programmer of many different types of pinball parts (EPROMS, ROMS, PROMS, GALS, PALS, PICS). I sell LEDS, NVRAM. Ni-Wumpf boards, and solid state machines.”
“Programmer of many different types of pinball parts (EPROMS, ROMS, PROMS, GALS, PALS, PICS). I sell LEDS, NVRAM. Ni-Wumpf boards, and solid state machines.”
I am a fully licensed supplier.
SET OF 2 (U6 1.2B/U6 1.2R)
Johnny Mnemonic Pinball Software Revision Information
U6: Version 1.2
1.2 R Checksum: FD12
1.2 B Checksum: DB12
Date: October 31, 1995
This version works with sound revision 1.0.
Changes from revision 1.1:
Corrected an erroneous error report on hand detected during burn-in.
Increased hand popper kick strength slightly for use when
hand is broken.
Made the matrix award relative position more random.
Incorporated new Tournament Mode code fixes.
U6: Version 1.1
1.1 R Checksum: AF11
1.1 B Checksum: 8D11
Date: October 2, 1995
This version works with sound revision 1.0.
Changes from revision 1.0:
The text "TO ADVANCE YAKUZA" and "POWER MASTER" now fits the
display in all languages.
Added a ball search delay at the end of Powerdown during the
"YOU ARE THE MASTER" speech.
U6: Version 1.0
1.0 R Checksum: C010
1.0 B Checksum: 9E10
Date: October 2, 1995
This is the release of software for production.
This version requires sound revision 1.0:
U2: Checksum: AF00
U3: Checksum: BC00
U4: Checksum: A400
U5: Checksum: B900
U6: Checksum: 0F00
U7: Checksum: C100
U8: Checksum: 0E00
Changes from revision 0.4:
Added a cyberspace multi-ball lamp effect.
Fixed a condition where the left diverter did not always open
following a ball plunge into the jets.
Fixed a condition where following the first Cyberspace Multi-ball,
the hand popper shot call arrow would be lit for no reason.
Changed the throwing spikes to carry from ball-to-ball until they
are completed the first time.
Can now cancel buy-in on the launch button.
Added a game over lamp effect.
Corrected a display error where at game over with multiple players,
a portion of the final player up's score would be partially wiped
away.
Added (non Tournament) hand cabinet button cheat codes.
Changed touch tone multi-ball jackpot rules to be worth the effort of
making the shots.
Now the hand is moved to the back during game over to improve the
chances of the hand being in an optimal position for shipment.
If we determine the hand to be broken, and we are trying to clear
the hand popper (except in multi-ball) the diverter is opened to give
the ball additional room to exit.
Fixed a condition where the game over music would terminate
prematurely.
Improved flaky ball-in-hand switch behaviour.
Changed hand popper behaviour to switch to a soft kick after failing
to clear, when the hand is not marked bad.
U6: Version 0.4
0.4 R Checksum: CC04
0.4 B Checksum: A204
Date: August 25, 1995
This is the release of software for production of sample games.
This item has not been reviewed yet.
$ 18.95
Ships for $ 4.00 (International $ 11.00)
In stock
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