“Making pinball better, one ROM at a time!”
Revision History: (Included for reference)
Date: October 11, 1995
U6: Checksum: 0506
Changes from revision L-5:
Fixed XX bonus display.
Fixed display bug in New Orleans mode. It was displaying the
incorrect score value for the next shot.
Fixed a bug in Super Payday where the wrong city and score was
awarded. This bug only showed up on multi-player games.
Added adjustment for the shaker motor (default=NORMAL)
Values are NORMAL, SOFT, and OFF
Added adjustment to allow buyins once a player has reached
the West Coast (default=OFF).
Fixed blinking lamp in blast zone from 2x Atlanta blast. The
lamp was being left on.
Fixed ALL TARGETS SCORE 16,xxx,xxx display bug in Super Payday
Added jackpot compensation for broken Red mouth switch.
Multiball restart timer is now paused while ball is in the lockup.
(e.g. for Extra Ball display effect)
Enhanced the handling of the proximity switches in front of Ted
and Red. They are now better debounced in case they are
Added special code to limit the amount of time the Red and Ted
eyelids are activated to prevent the coils from overheating.
Date: December 15, 1994
U6: Checksum: 2405 (A - USA/Canada)
Checksum: F105 (X - Export)
Changes from revision L-4:
Fixed a few French translations.
Changed Special and Replay % for France. Turned on Match
With TOURNAMENT set to YES, the souvenirs are awarded
in order instead of randomly.
Shut "Red" up when the wheel isn't lit on a bridge-out.
Fixed the Spinner value. It was not ever being initialized,
so that it would carry over from ball to ball and
game to game.
Fixed a small display glitch in the Nashville award.
Fixed a TILT problem with Flying Rocks. It was possible
to restart start Flying Rocks after a TILT.
Changed to only 1 replay level for Germany.
Accumulated bonus credit fractions are cleared at the
end of ball, unless coins have been inserted recently.
After 9 minutes of idle time, any credit fractions less
than 1/2 are cleared.
Date: October 26, 1994
U6: Checksum: 6804 (A - USA/Canada)
Checksum: 9904 (X - Export)
Changes from revision L-3:
Fixed the adjustment STARTING DAY. If it was set to anything
but MONDAY, it would score and make a sound at game start.
Fixed the Special award. It was awarding a special from either
lane if either lamp was lit.
Changed default BALL SAVE TIME to ON.
Added 26 score levels to the spinner scoring so that it
doesn't MAX as fast.
If LONGER PATH was set to OFF, there was a possibility
of the first city being Atlanta. It has been fixed to
allow only New York City or Miami.
Put in French translations.
Fixed up some effects.
Changed it so you can now go to MIAMI from the west coast.
Put SPAIN 2 and coin meter into Spanish preset.
Fixed a problem with Super Payday. It was sometimes fetching
an incorrect award and displaying "HOULTON 0,000,000".
Fixed display and speech in Atlanta. If the player aborted
the instructions and quickly made the blast zone shot, the
display would behave incorrectly.
Date: October 12, 1994
U6: Checksum: 0B03 (A - USA/Canada)
Checksum: D903 (X - Export)
Changes from revision L-2:
Added the last of the German translations. This also fixes
2 phrases which were too long to fit on the screen in
the Albuquerque effect.
Fixed a bug where sometimes the "select a souvenir"
computer noise was not getting killed.
Date: October 10, 1994
U6: Checksum: BC02 (A - USA/Canada)
Checksum: B202 (X - Export)
Changes from revision L-1:
Fixed a serious bug in the exploding font effect. When
jumpered for Germany, which causes periods to be exploded,
some games would crash.
Date: October 7, 1994
U6: Checksum: BA01 (A - USA/Canada)
Checksum: B001 (X - Export)
Initial release to production.
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