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Game - for sale

For sale: Dialed In

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Added: 2024-02-14 19:29:07 UTC • Ended: February 29th, 2024
Condition: HUO - Undocumented (Home Used Only)

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$ 7,450 (OBO)

Open for offers

I'm selling my Dialed In Limited Edition pinball machine. It's in amazing shape and looks phenomenal. The playfield has no marks or wear on it anywhere. It also has cliffy protectors on the inlanes and scoops to protect the playfield from damage. The cabinet is also very nice.

This pin has many nice upgrades such as a connector for a subwoofer to be hooked up. (No subwoofer included). It also has pin stadium lighting included. As well as the official topper, side art blades, additional LED lighting, custom Bitcoin shooter rod, lighted flipper buttons, and custom target decals as well as some very unique flipper toppers. I'm sure there are some things I'm missing, but you get the point. This is a very nice example of Dialed In.

If you aren't familiar with Dialed In, it is an original theme, Pat Lawlor design. Most pinball is themed after some already existing intellectual property, whereas Dialed In is its own stand alone theme. Pat Lawlor added some nice throwback references to his earlier works, such as Whirlwind and Earthshaker which were also disaster themed pins. Yes, Dialed In is a disaster themed pin. It's not a theme about a cell phone, despite what you may read on Pinside.

The idea is you are sold a phone by Crazy Bob (another reference to another pinball game, Junkyard) that was accidentally lost by Dialed In Electric (D.I.E), and this prototype is a disaster producing phone. The phone can cause many different disasters, such as Whirlwind, Earthshaker, Acid Rain, EMP strike, Alien Invasion, Tidal wave, Flash Fires, and Meteor Strike. I'm sure I'm missing a few of them.

The previously mentioned items are modes. You start your modes by hitting the Q.E.D. guy, who moves back and forth across the playfield. The idea is you are charging your phone by hitting him, and the further you progress in the game, the more times you need to hit him to charge your phone. Once the phone is fully charged, you simply hit the ball into the scoop under the phone to start your mode. Dialed In does a great job of making it easy to understand what you are supposed to shoot for the modes.

There are a number of Multi-balls in Dialed In, but hands down my favorite is Chaos in Quantum City, the light show at the start up is pure pinball magic. Maybe Armageddon would be my favorite, but I haven't gotten there yet.

One of the best things about Dialed In is the game rewards you for completing modes. It doesn't stop there, though. Once you complete a mode the SIM card shot is lit to collect a Dialed In letter, which upgrades your phone. If you manage to hit the SIM card shot before you drain your ball, you will get 2x for every mode you play from that point on. If you complete another mode and collect another SIM card, then it's 3x and an additional 1X for each mode completion. The ultimate goal is collecting all the letters to complete spelling Dialed In.

Dialed In is just pure pinball. The magnets under the playfield throw your ball around while you are trying to complete the EMP strike mode. The attacks from D.I.E temporarily disable one of your flippers, if you fail to hit the shot to thwart their attacks, it's immersive, it's lightheaded good natured pinball excellence.

I could continue on about this game, but I'll leave it there. Dialed In deserves so much more love than it gets! Don't let other people's opinions, form yours. You will truly be missing out on what will be considered a classic in years to come.

I'm located in Spotsylvania, VA. I will consider delivery within 2 hours of Spotsylvania, VA for an additional cost.

I will consider trades.

I'm asking $7450 or best offer. If you need assistance loading the pin, I will be happy to completely wrap the pin and assist with loading. All my pins are completely wrapped and protected for transport.

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Item location

Snell, VA, US


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