Latest software version
V1.51 - February 17th, 2014
Click here to view the changelog.
V1.51 - February 17th, 2014
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- Modified Dark Phoenix scores and shots
*Initial scores stay the same, but bonus scoring from ball/side losses have decreased slightly.
*Storm and Rogue shots no longer add time to all sides, but decrease the main timer by 15 seconds. This allows players to reach the final shot sooner, if they so desire or are able.
*Side timers have been reduced to 75s from 120s.
- Fixed an issue where Deadpool could be stolen by another player in a multiplayer game.
- Fixed a timing issue that prevented Xavier's starting light show from completing. Regular game play is now delayed to allow for the light show to finish.
- Fixed a timing issue that prevented ball locks from the Phoenix shot after a skill shot. Phoenix shot is no longer ignored after the skill shot.
- Fixed an issue where re-starting Shadow King after Dark Phoenix would not allow the mode to progress properly.
- Removed Wizard Multiball shell. This was a wizard mode tested in early beta versions that was brought to prominence due to the last round of changes. It was inadvertently activated and is not an intented feature currently.
V1.5 - February 3rd, 2014
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- Added Deadpool combo award.
*Hire Deadpool to help defeat villains.
*Flashers and display screen signify when Deadpool is ready to help.
*New speech and sound effects.
*Adjustable to change how often Deadpool starts.
- Dark Phoenix rules, sounds, and graphics greatly enhanced.
*New ruleset allows players to battle Dark Phoenix before she destroys the city! (And,
incidentally, the playfield)
*New mystery awards specifically for Dark Phoenix.
*New scoring and awards.
*Villains now reset after battling Dark Phoenix.
- Added Unique Combo Extra Ball.
- Added new mystery feature that re-starts unfinished X-Men modes once a certain threshold has been reached.
- Added new 'Game Over' flasher show.
- Added sound effects to flippers during attract mode.
- Added new Instant Info screen to inform player about Combo related achievements.
- Modified and enhanced flasher usage.
- Modified Juggernaut, Sabretooth, and Shadow King to require less shots to complete.
- Modified Nightcrawler Mode to be 3 shots instead of 4 (Pro only).
- Modified Gambit Hurry-Up by increasing its point value.
- Modified scoring in X-Men modes to scale toward a cap per completion.
- Modified Wolverine Multiball to have its point values scale per completion.
- Modified Magneto Multiball to be up-to-date with other changes.
*Jackpots scale per completion
*Number of X-Men available to battle Magneto affects damage done to per shot.
*Direct hits on Magneto do more damage.
*Initial X-Men shots that are not available do greater damage when less X-Men are available.
*Relight message now on Magneto shot awards
- Modified Combo Award screen to show number of combos instead of N-way combos.
- Modified Mystery Award weights.
- Modified Iceman Mode to no longer use red arrow insert to denote the shot. It now uses the clear Iceman insert only.
- Fixed an issue where Mystery awards were not being awarded randomly or sometimes incorrectly.
- Fixed an issue where Nightcrawler would incorrectly restart based on Villain starts.
- Fixed an issue where Xavier shot was not registering during Nightcrawler Mode.
- Fixed an issue with spinner during Storm not awarding points correctly.
- Fixed an issue where X-Men clear insert lights would turn off after ending a Villain mode.
- Fixed an issue in Danger Room where the center lock would incorrectly hold balls for its duration.
- Fixed an issue for some multiballs where add-a-ball mystery feature wasn't being reset properly.
- Fixed an issue with Mystery running out of awards to give. Now 500k award is always available.
- Fixed an issue where Mystery bonus multiplier would continue to award even after reaching the multiplier cap.
- Removed L.E. Iceman speech from Pro.
- Removed erroneous Combo Extra Ball adjustable.
- Removed Super Spinner as a mystery award.
- Cleaned up Audit and Adjustment menus.
V1.3 - June 21, 2013
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- Added a combo system.
*Unique Combos
*Combo Champions
- Added new artwork for shoot again and ball save.
- Added a new skill shot.
- Added new mystery awards.
*Ball save;
*Lock lit;
*Lock awarded;
*Shot awarded;
- Added new adjustables.
*Added Mystery - Ball save adjustable;
- Added Brotherhood targets as shots for Brotherhood Multiball.
- Adjusted scoring for Omega Red and Shadow King.
- Fixed an issue where Nightcrawler would incorrectly appear.
- Fixed the lights in Wolverine Multiball to allow stacked villain shots to light up as well.
- Fixed an issue with Brotherhood not registering Storm and Rogue shots correctly.
- Fixed an issue where Brotherhood scores were incorrectly justified.
- Fixed an issue where Mystery would unsuccessfully try to add time to NightCrawler.
V1.05 - March 14, 2013
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- First pass of the redemption system.
see http://www.sternpinball.com/downloads/Stern_Pinball_Redemption_System_Software_Manual.pdf
for details.
- Danger Room rules, sounds and graphics greatly enhanced.
*New ruleset to battle the Danger Room programs and Danger herself;
*Added new animations unique to each segment of the battle;
*Added new sound effects and Danger speech to make the battle more viseral;
- Added Villain Modes shot progression rules.
- Added new adjustables to allow for various iterations of mode stacking:
*X-Men Modes stack with each other (default off);
*Villain Modes stack with active X-Men Modes (default on);
*X-Men Stack with active Villain Modes (default on);
- Added new adjustable to force Nightcrawler to start on the third mystery award.
- Added Extra Ball to completion of Nightcrawler mode.
- Added Gambit light to flash during Gambit hurry-up.
- Modified Nightcrawler to be available even with other modes running.
- Modified Nightcrawler mode to be initiated after 3 and 6 X-Men completions, one of which allows for an extra ball (first completion).
- Modified Mystery to decrease the likelihood of Nightcrawler mode starting there.
- Fixed an issue where Iceman mode would time out if ball entered the blackbird scoop.
- Fixed an issue where the Iceman ramp was moving before the ball cleared the end of the ramp during Sabretooth.
- Fixed some issues with balls not being held by devices for the entirity of presentations.
*Rogue start choreography to Magneto lock;
*Juggernaut final shot in Xavier;
- Removed left lock target as a shot for Cyclops award.
- Fixed an issue in Villain selection where the chosen mode would hesitate before starting.
V1.04 - December 21, 2012
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- Reduced the number of shots to start X-Men modes from 2 to 1. Reduced the subsequent difficulties (hard and very hard) by one shot each.
- X-Men modes are no longer separate modes. They can run concurrently with each other. They may also run concurrently with other modes/multiballs if they were started beforehand.
- Mystery no longer adds time to running X-Men modes.
- Nightcrawler no longer begins if a villain is lit for start.
- Reduced the timer of all villain modes from 60 seconds to 45 seconds.
- Reduced the number of shots needed to complete Shadow King, Omega Red, Juggernaut, and Sentinels.
- Increased all the total values and super jackpots of all non-multiball villain modes.
- Reduced the number of side bank shots to enable Brotherhood and Hellfire multiballs.
- Completing X-Men modes now provide +3X end of ball bonus multipliers instead of contributing to Danger Room requirements.
- Danger Room requirement is now solo based on Magneto Multiball super jackpot being achieved. This must occur with all 8 X-Men modes started and 4 balls locked before Magneto Multiball begins.
- Phoenix Mode takes one less shot to complete.
- Bottom lanes completed do not light villain start when a villain mode is currently running. They will contribute normally if lanes are completed outside a villain mode.
V1.02 - September 24, 2012
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- Fixed an issue in Sentinels mode where new sentinels may not appear after one was destroyed. This only occurred when Magneto Multiball was started during Sentinels mode
- Adjusted the scoring in both Beast and Iceman modes. Scores are now 700,000 for the first shot and 1,300,000 for the second.
- Fixed an issue where Magneto "ball locked" and multiball jackpot speech calls repeated in an unintended fashion. These speech calls are now evenly spaced for repetition.
- Fixed an issue where hitting the pop bumpers during Beast mode overrode the full shot award. Now the Beast shot award has higher priority.
- Added back panel flasher lightshow for Storm mode.
- Added sound effects to the outlanes.
- Changed Xavier mode. Now when Xavier mode starts, the player can attempt to blindly find the mutant. The player has the option to hit the Xavier shot instead to reveal the mutant. Finding the mutant blindly is worth more points.
_ Fixed an issue where the side banks were not displaying their information correctly.