Wizard of Oz is a game I wish I liked more. After all, the theme is very tightly integrated into the design, and the game itself breaks a lot of new technological ground. Just looking at WOZ is a treat in and of itself, with the fully animated backglass, the gorgeous gloss of the cabinet and trim, and those color-changing LEDs that are in a completely different league from anything else ever put in a pinball game. When these things are fast cycling through their colors, it looks like the whole playfield is shimmering. If there's one thing to be said about Jersey Jack's first effort, it's that nobody can doubt their ability to design a beautiful game.
Unfortunately, some beauty is only skin-deep, and after you get past the honeymoon with WOZ, it's hard not to notice the flaws in the design that hold this back from being a truly timeless classic in terms of gameplay.
It's not that WOZ is terrible, but there just really isn't a lot of flow, and a lot of the shots seem like dead ends, with no real opportunity for making combos, or an easy way to hit the next logical shot. Examples of this are the RAINBOW targets, which send the ball careening over to the left where they can hit any number of objects that will send the ball on an unpredictable path back down the playfield. The witch hurry-up shot, which is critical to advancing is another one of these problem shots in that the rebound can literally go anywhere. The one real combo option in the game (right ramp to right orbit) is hindered by the fact that a hurry-up is often lit, which catches the ball on the magnet above the rollover lanes instead of letting it loop around to the pop bumpers (and hopefully the haunted scoring collect), meaning that getting a haunted mode started either relies on a biffed left loop shot or an incredibly tight upper flipper shot. The crystal ball modes are also lucrative, but hitting the BALL targets (especially the B) is just asking for trouble since the left outlane is incredibly greedy, and there's really no great way to hit the B from the right flipper, meaning you pretty much have to rely upon a carom from another shot.
That said, the multiballs are clever, though again, the character collects for the Lion and Tin Man are not exactly shots you want to make, because they don't feed the flippers or another shot, so you usually collect them randomly. The music and light shows during multiball are great, though, and are a nice change of pace from the main theme.
The scoring is also fairly unbalanced, even in 4.1. Pretty much every inlane feed will light a hurry-up, but none of them are worth a lot of points. In fact, most shots aren't worth much unless you've got a crystal ball mode running, which again relies on a fair amount of randomness. I can keep a ball alive for 5 minutes and score 50x less than I do with one good shot when I've got Lights On stacked with Multiball.
The ability to rescue your ball from an outlane drain is very novel, and welcome, since the outlanes are very greedy. There's No Place Like Home is fairly difficult, compared to TOTO, and that's a shame, since the left outlane is situated right below the BALL targets and the ball doesn't always hit the pop bumper on its way down. It makes it difficult to want to go for the crystal ball. Another gripe is that the feeds from the autoplunge aren't predictable, and the timer keeps running even when your ball is stuck in the pops.
Aside from the two center shots, nothing is easily backhanded in the game, and the posts are just a little too far out to make a post pass a reasonable option. That leaves you to making shots that you hope will carom to the other flipper, which, combined with the way the ball hangs on a hurry up, really robs the game of flow.
Am I glad I own a WOZ? Yes. For a collector, this is an important part of pinball history, and my guests love playing it. It takes a long time for the casual player to realize the flaws in the design, and despite all of the gripes above, it's still fun to play. Will it be a daily player like AC/DC or Medieval Madness? No. But it's a nice showpiece that will be good for the occasional game.