Wizard of Oz

Pinside rating

This game received 770 approved Pinsider ratings and currently rates 8.424 /10


Top 100 ranking

This game ranks #18 in the Pinside Pinball Top 100.

Score breakdown

Score breakdown in the 4 main categories:

Game design: 8.337

Artwork: 8.911

Sounds/Music: 8.132

Other Aspects: 8.207

Rating comments

There are 411 rating comments for this game.

Pinside staff rating

This is how we, the very knowledgeable (wink wink) Pinside.com staff & moderators rate this game. 8 of us have rated this game.


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Found 411 ratings (with comment) on this game

There are 411 ratings (that include a comment) on this game.
Currently showing results page 11 of 17.

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4 years ago
WOZ is an amazing game that needs better GI lighting and better sound (that "zing" sound gets on my nerves like nothing else in pinball.

A great start from JJP!
4 years ago
I’ve revised my rating - increased it - to reflect my better understanding of the game. Understanding the rules and game objectives greatly enhances the fun, gameplay and lastability of this game. Developing and refining strategies ups the ante even more. This is a really good - and stunningly beautiful - game with great rules. Can’t wait to play it more and see if it can retain my current level of interest and enthusiasm.
4 years ago
Really disappointed overall. Slow and minimal flow.
4 years ago
I've had this game in my house for about 2 months. It is something that takes time to learn, as the game has many, many levels and depths of scoring. It will take a year or better of steady play to see all that this game has to offer, and, it's not easy to see some of it once, let alone twice...

People complain about the theme. OK, it is the Wizard of Oz. What's terrible about that, and who, at some point in their life did not like the Wizard of Oz. Be honest. The theme makes perfect sense for a family game room, mixed audience. I have three daughters, and a wife. If the exact same game was say, Metallica, or Star Trek, Harley Davidson themed, auto racing, etc, I can pretty much state that it would see far less use by my family than WOZ does, so whatever you think about a universally known and recognized title is your opinion, but have an open mind and appreciate the game.

Other than some issues with playfield being a bit dark in spots, the game is an absolute beauty to behold, both turned off and turned on. The light show is beyond anything that you have seen. And the quality of the components and toys makes you think of the quality of a 1990's game.

Shots are challenging, and yes, there are some hiccups that you may have to tweak, like a slow ramp shot hanging on the switch, or the reject on the search loop, but those are easily tweaked. There are complaints about having limited shots, etc. I can see that to an extent, however, the shots are not easy, and they have to be taken within the context of the rules, and how the shots build. The game is also really not a "flow" game. If you like the ball to be in constant motion, then maybe it's not your thing. However, for someone that prefers a little stop and go, the game is great. My personal taste is for a game that has some pauses, so WOZ is a good fit for me.

Other stuff. The audio is very good. The best I've heard in a game. The LCD screen is informative and fun to watch. Call outs are pretty clear, at least to me. Things like the TOTO save and There's No Place Like Home games, well, you have to look at those for what they are. The game gives you an opportunity to earn a chance to save a ball, or to gain another mode or game to play, instead of just draining. TOTO rollovers allow the player to have two chances to save an otherwise drained ball, and TNPLH is a sub game to play for hitting all the drop targets. Extra opportunities. Consider it like a DMD game on other pins. Those break flow as well, if that's what you want to call it.

All in all, it is a really good game, and I don't see it getting boring in the near future.

EDIT: The game needs played with 3.00 software. The jump to 2.00 was big, and 3.00 has pulled even more together with better callouts, animations, and some different toy functions. As I have progressed, I am finding there's more and more to the game than I thought. Every animation needs to be seen, but it's tough to earn the modes. It looks like a child's game, being Wizard of Oz, but it will keep the most die hard player busy for a good year.

Now, I know I rate this game high, and I do so after living with it for nearly 3 months. During that time, I have experienced just about every high and low that the WOZ can provide an owner, from various LED boards that needed some work, to the amazing game play. I can state with certainty that in the end, Jack Guanieri and JJP have been there and truly want an owner to experience the WOZ as envisioned. With JJP, you seem to be buying more than the game. You get the people behind it.

Version 4.10 of the software totally kills it. It would be very hard to upgrade the software for better play. A lot of the little nuance had been added in the latest update. Sweet.
4 years ago
4 years ago
A beautiful game, pity about the delays in delivery with lack of planning and QC. Love the light show and the sound effects, great choice of callouts. Excellent design and colour coordination, let down by QC in manufacturing but still has great potential when made well.
4 years ago
I've only played it at 2 shows so far. It looks great, and is a great theme, but the rules are not as clear to me at this point. For the record, I'm not a big fan of the ruby-red flippers, either.
4 years ago
WOZ is a sight to behold in any home game room or location. It begs to be played and it is a fantastic game. It does take a while to learn the rules and to begin to formulate a general strategy of attack. As being very familiar with the depth of games like TSPP and LOTR, this game has a step up on both in terms of game rules. It will take quite a feat to get to Somewhere over the Rainbow, which will keep this games lastability in any collection. I also enjoy how know two games are ever exactly alike and the sayings are varied and the sound is fantastic. The modes (Fireball Frenzy, Melt the Witch, Munchkin sequences) and various multi balls are perfectly executed. I have seen WOZ from the beginning and am just amazed how far it has come. I still believe there will be more updates that will make this game even better. This was an amazing effort from a great pinball team/company and it will continue to set the standard for future pinball for years to come.
4 years ago
Holy crap, finally played one and is it ever a beauty. Nice work JJP. Not my theme, but even with that said it knocked my socks off. Amazing.
4 years ago
Have about 60-70 plays on version 2.0. Impressed right out of the gate on the visuals alone. It can be dark at first, but I've gotten used to it. The rules are very challenging, and it seems like it would be daunting for a beginner. It helps to watch others play so you can pick up on some of the things you need to do on the LCD. I love the stacking of the multiple multiballs and munchkin modes (on the rare occasion I can get enough loops to get one started) and the various callouts of the witch.

What I don't love is "There's No Place Like Home". I've yet to do it, or see anybody else get it either, and that includes some good players who have already been to the "witch battle". It's incredibly difficult.

There are some mechanical quirks that need to be addressed, the worst of which is the ramp switch that catches a slow ball and can't be dislodged without tilting. A slow ramp shot (usually when attempting the ramp shot from the right flipper) is usually what does it. I've had it happen six times so far, and last night when I arrived onsite, there was already a ball stuck there. The other thing is the little loop to the right of the castle door. It seems to reject shots about 75% of the time. The shooter lane bump is also kind of annoying, but I often go for one of the other three skill shots available instead, so it's not that big of an issue for me.

These criticisms aside, I like the game the more I play it. I have been playing it on location, and it is sitting next to a Star Trek Pro. Since it arrived, I end up spending most of my time on WOZ and only a couple of games of ST.
4 years ago
Ive owned this game for 2 weeks now and Im thinking of what I should sell to buy JJP next game and the game after that. This is exactly what I would expect for a 2013 game, gameplay is smooth, fun and entertaining. Everyone who plays it, loves it and wants to keep playing. This game changes everything for what the future of pinball holds and id bet if it wasnt the Wizard of Oz theme, this game would be top 5 easy.
4 years ago
Looks good, really forward thinking, theme sucks, caint wzit to see jjp future gzmes
4 years ago
Light variations are very cool. Game is fun but I wish the shots were more obvious. Overall a very solid feeling machine that I will play again and again.
4 years ago
Great game especially with the new 4.10 code which needs to be installed to appreciate the game to it fullest. JJP has done a wonderful job with its first pin and really looking forward to their future releases.
Yes there were some board issues and problems in early games, but JJP has very strong customer service and worked hard to correct those. Not ideal, but not shocking that a company's first pin would have some quirks. I've even had responses on the weekend by JJP staff to help correct issues (not very many) that came up. Mine now plays wonderfully.
I like the theme and how the game incorporates sound bites, video, and other things from the movie. Trying to melt the witch, the munchkin mode and so many other things and the very, very deep rules set are incredible! To me the game play is varied, challenging and really, really fun. An excellent pin! I realize WOZ is a theme that some don't care for but I think the game is so incredible that I suggest trying it awhile before dismissing it based on theme alone.

I don't care for the theme of several other pins but gameplay always is most important to me. Besides it's nice to have one based on a family movie that is a classic versus rock bands or movies easily forgotten less than a year after their release.
Also has a unique LCD screen instead of using 90's DMD technology. I also like the LEDs near the fuses which would tell you exactly which fuse is out should that ever be an issue. And how much you can adjust the coils and flipper strength and other game play aspects from the game adjustment settings. Some of these things Capcom did in the 90's and no one else did back then that I know of. In some respects is a leap forward in technology from Stern who makes some incredibly good pins, but has gone very much forward in innovating or increasing technology in many years.
4 years ago
The only negative thing is that the pf lighting does not compare to the last few newer Stern games.

My game is running 3.0 right now. It's a blast to play. Trying to get to battle the witch, trying to get munchkin multiball, trying to get haunted multiball, trying to complete the crystal ball modes. Just can't stop pressing the start button.

You need 8 diamonds to get to the wizard mode. I got the ECMB diamond in one game. I got the diamond for getting the required jackpots in fireball frenzy in another game. That's out of about 200 games on 3.0. So I think this game will be in my collection for a very long time. I guess the only way I end up selling it is that's the only way I can afford some future game I think I need.
4 years ago
Very well may be the best pinball machine I have ever played on. Great layout, consistent shots are rewarded, and the toys really make this a fun game. The LCD screen showing clips from the original movie are great and timeless. The only downside is the scoring... kind of odd to win a free game at only 65,000 points (what the machine was set to).
4 years ago
It's taken me well over a year and a couple of dozen plays to finally get to the point of liking this machine, but now I'm sold. It took me this long, because frankly, it's confusing what the heck to do in this game (I'm playing pre-3.0). For example, I don't know how many games I played before someone finally told me that to get to rescue multi-ball, the winged monkey has to grab the ball, otherwise hitting the rescue targets is futile. Before that, I just kept hitting the rescue targets not understanding why multi-ball never started. Would have been nice if it was more obvious. This game simply just isn't intuitive.

This game kind of reminds me of how long it took me to like Twilight Zone, and that's because it took so long for me to understand the game. As more people get a feel for the rules, I'm sure this will be in the top 10.

It's a beauty though, really. I think after every game I just examined the machine marveling at it's beauty, and how it puts the look of Stern games to shame.

The other problem that I think keeps it lower in the rankings, is that the game, at least for me, just doesn't have satisfying shots. They're not bad per se, and I don't think the game is clunky. It's just that I can't think of any shot that gives me that satisfying feeling. Take for example the warp ramp on Stern's Star Trek. Anytime you hit that shot, its' hard not to feel satisfied, whether it's once or several times in a row. I never got that feeling with WOZ. Nor did I get any sort of rush, like in playing Iron Man. Granted, these are very different games in terms of style, but WOZ fails to provoke any sort of feeling while I play.

With that all said, I think this is destined to be a classic. It's beautiful, interesting, and something completely different.

Update: Spent more time on this game and have gotten to the point where I can consistently put up some good scores.... I have to say, once that happened, the game has started to become boring.. I'm worried about lastability.
4 years ago
Only played a couple of games as it was a buck a credit where I was,but this was enough to open my eyes on what Pinball can be. The fact this game is not #1 and is not even in the top 5 is baffling. WOZ breathes fresh air into the design in a new innovative way. To me this is called a benchmark and can only be outdone it seems by themselves.
4 years ago
Played 5 different machines and just can't get into this game. Hoping for more from The Hobbit.
4 years ago
My current rating is with 3.0 code. Best looking pinball machine ever made IMHO. Best theme integration as well. Gameplay is coming across nicely. I will revisit in 6 months after new code releases.

I just updated my rating. After a year of ownership, I can tell you that this is one of the greatest games ever made. Deep, deep, deep and the lightshow still amazes me.

Another update after three years of ownership. This game is the best pinball game I have ever played.
4 years ago
I've owned WOZ for about 6 months now and with the latest 3.0 release believe I can finally give it a rating.

My marks may seem high but after going through the description in each category, I believe they are accurate with respect to my preferences.

The backglass category is a little difficult to rate since the LCD (which is great) is essentially the backglass, though the surround (which is just okay) does play a part.

"Game Lighting" is another category that's a little difficult to rate. Others have complained that the playfield doesn't have enough general illumination. If I played in the dark, I would agree, but I play in a room with some overhead lighting so it is fine. The rest of the flashers and light shows are amazing.

In my opinion, WOZ is a work of art!
4 years ago
Easily the most fun that I've had at a pinball machine.
4 years ago
I've played the game at 3 locations, the PHoF, Free Gold Watch, and Hi-Life.

First, the good. The game feels solid. The toys are interesting to look at, and many of them are interactive. The LCD display is very clear, and the sound fidelity is excellent. Playfield art is vibrant and interesting to look at. Theme-wise, the game is very strong. Although I'm not crazy about Wizard of Oz, there was a lot of thought that went into creating toys and art that reinforced the theme.

Now, the bad. The rules are terrible for a location player. They might be super-sweet for someone who can spend hours on the game and reading forums to discern what's going on, but all I see are flashing lights, gently strobing lights of many colors, and, out of the corner of my eye, I scry a monitor informing me that I should be shooting for some target that isn't properly labeled. I have been told that the game is very easy to learn if you merely study the included flowchart (no kidding), but I'm not aware of any other pinball that requires a Powerpoint presentation to explain the arcana of how to start a mode.

Want to lock a ball? This is how I -think- it works. Well, you need to hit some rollovers (which are very difficult to pick out of the other flashing circular inserts) a certain number of times and then shoot the ramp that is also used for the house mini-playfield which also starts a Munchkin mode if you do something else. Of course! There's nothing intuitive or natural about the presentation of the rules. The constantly strobing playfield inserts do nothing to help teach the player how to succeed.

Above my issues with the presentation of the rules, there's the issue of "fun". YMMV and all that, but the decisions made with layout, lighting, and software severely limit my enjoyment of this game.

The layout promotes slow play. None of the shots are particularly speedy, nor do they feel "awesome" to hit. It's more like a "well I shot the right ramp again. Eh." feeling than the whizzy speed of a nailed Metallica or AC/DC ramp.

Much has been said about the uneven lighting, and I agree. In a dim setting, like Hi-Life, it's easy to lose the ball. The game has a 'Christmas tree in a dark room' effect, where you can see the lights and you can somewhat make out surfaces reflecting the lights, but it's difficult to focus.

Back to the software. Even more than the playfield, the software slows the game to a crawl. Example: If you lose a ball down the left outlane you can get it back if you hit some targets, hit some other shots, and then some other shots, and then some other shots. During this mode, it appears that you are earning no points (I might be wrong). It's confusing, It's a total flow-killer, and it feels like work. I'd rather just let the ball drain and try to get some real score on the next one.

I didn't expect the game to live up to the hype, but this was still a big letdown. I can't think of a modern game I dislike playing more than WoZ.
4 years ago
If jack was trying to make the best pin ever.? I think he might have done it.
4 years ago
2.0 was the game changer. Game is brilliant.
There are 411 ratings (that include a comment) on this game. Currently showing results page 11 of 17.

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