Wild Card

Pinside rating

This game received 15 approved Pinsider ratings and currently rates 8.403 /10

8.403

Top 100 ranking

This game ranks #14 in the Pinside EM Top 100.


Score breakdown

Score breakdown in the 4 main categories:

Game design: 8.389

Artwork: 8.514

Sounds/Music: 2.668

Other Aspects: 8.366



Pinside staff rating

None of the Pinside.com staff have rated this game. Sorry, no rating from us.

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Ranking history

An overview of this machine's ranking over the last years. Lower is better.


Rating history

An overview of this machine's rating over the last years. Higher is better.



Found 4 ratings (with comment) on this game

There are 4 ratings (that include a comment) on this game.
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8.713/10
1 year ago
Fun game with a good rule set. It is only a one player game and I am told this is because it is the most sophisticated EM made of the day.
8.779/10
2 years ago
Great game, good layout and flow...fun to play.
7.913/10
4 years ago
I love my Wild Card. My preference for EM's is add-a-ball, and Lucky Hand and Capt Card are my other two EM's at the moment. The inverted J on the right, for bonus and extra ball awards is fun to shoot for b/c its just makeable, and worth a good amount of points for a reward. The aces or dueces, is simply fun. New players know exactly what to do, and once you get good, you can go for add-a-ball to really have a great score, but it takes some skill to get there.

Nothing like the left orbit spinner on a Williams game to appreciate a great shot and rack up points.

Top features for me, the backglass of saloon/poker/show girls, the Williams spinner experience, and Add-a-ball.
7.687/10
5 years ago
Wild Card holds the distinction of being the last EM Single player from Williams in 1977. I have been looking for this deck for a long time and I finally got the chance to play one from a private collection.

The Pros:
A great layout that is faster than it originally would give you with it's first impression. Two goals are presented from the ruleset. Are you going to collect the jokers to light and activate the PF features? Or are you going to light the spinner and rip it up! The spinner is where the points are, but also where the danger is. If you miss that shot, it's coming right back atcha' in a random direction AT SPEED! The big shot is the left orbit as it lights the spinner, double bonus and puts the ball at the top of the PF. Collecting all the shots on the PF twice means that the entire table is put to use and the angles that the shots require.

The Cons:
The saucers seem to be more of a luck and less of a skilled shot. Hitting them from the tips of the flippers means that the ball will be moving pretty fast and most likely will bumble out of the aimed shots.

The Takeaway:
This game plays quite well but also shows exactly why EM tech was well on the way out. This game offered many more strategies than the average EM deck of the time, but because of that, was constrained to a single player EM design. A solid EM game. Play it as much as you can, if you can find one.
There are 4 ratings (that include a comment) on this game. Currently showing results page 1 of 1.

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