Latest software version
V1.74 - February 11, 2013
Click here to view the changelog.
V1.74 - February 11, 2013
=========================
- First pass of the redemption system.
see http://www.sternpinball.com/downloads/Stern_Pinball_Redemption_System_Software_Manual.pdf
for details.
- Raised the score for an inner loop shot during quorra multiball.
- Disc multiball super jackpot initialized to 100,000.
- Added lamp effects for disc multiball and disc multiball restart award.
- Starting light cycle multiball, quorra multiball, sea of simulation,
or portal multiball will kill the disc multiball restart timer.
Restarting light cycle multiball or quorra multiball will kill the disc
multiball restart timer.
- Light cycle multiball and quorra multiball are not allowed to be
advanced when disc multiball restart is active. Light cycle multiball,
quorra multiball, sea of simulation, and portal multiball are not
allowed to be started when disc multiball restart is active.
- Added art for disc multiball total.
- Changed the indexing of the combo sounds. An n-way combo was making
the n+1-way combo sound. This has been corrected.
- Combo (End of Line) jackpot score was not being displayed properly
for players 2, 3, and 4 on the combo award display effect. This has
been corrected.
- Added adjustments for disc multiball disc shots and disc multiball
recognizer hits.
- Reordered some adjustments.
- "TRON DOUBLE SCORING" lamp renamed to "DOUBLE SCORING", as THAT is
the text on the playfield.
- Reworked disc multiball:
1) Blue disc shots stay lit always instead of going out. More
difficult to shoot shots (side ramp, Gem, for example) are worth
more.
2) Only the spinning disc counts as "discs" to progress to the next
stage (Recognizer 3-bank UP). Blue discs do NOT.
3) Shots to the blue discs increase a jackpot that builds on the
spinning disc. (So you can loop the left ramp to build it up if
you want). Shooting the spinning disc collects the jackpot and
resets it.
4) Disc multiball can be restarted if the super jackpot has not been
collected (via adjustment, default: ON, 10 seconds).
- Quorra multiball start now always shows the long animation.
- Light cycle multiball start now always shows the long animation.
- Recognizer and disc advance via Flynn's Arcade now NOT allowed if
Light Cycle, Quorra, Sea of Simulation, or Portal are lit.
- Sea of simulation total display effect stays up on the screen longer.
- Fixed an issue with the Flynn's Arcade VUK and the sequencing of
awards. If all modes for SoS/Portal have been started/completed
except for one, say, Gem, and the Flynn's Arcade award is to start
the one (Gem), then Sea of Simulation would be lit as a result and
that would cause CLU hurry-up to NOT start if it was lit at the
beginning. This has been corrected.
- Fixed an issue with the Flynn's Arcade VUK and the sequencing of
awards. If all modes for SoS/Portal have been started/completed
except for one, say, Gem, and the Flynn's Arcade award is to start
the one (Gem), then Sea of Simulation would be lit as a result and
that would cause Light Cycle multiball and Quorra multiball to NOT
start if they were lit at the beginning. This has been corrected.
- Fixed an issue where the match music may not run.
- Sea of simulation item award was not pausing the double scoring
timer. This has been corrected. Fixed "THREE MAN LIGHT JET COMBO"
cutting off the display.
- CLU hurry-up music now waits for the start display effect to run
before starting.
- Added new awards to Flynn's Arcade. They are: ADVANCE CLU, ADVANCE
ZUSE, ADVANCE DISC, ADVANCE LIGHT CYCLE, ADVANCE SEA OF SIMULATION,
and MORE TIME. Advance Sea of Simulation is only available when Sea
of Simulation is running and will spot the next shot during SoS (at
1/10 the points). This should be helpful if the player enters SoS
and has not completed Gem or Light Cycle.
- Stacked priorities of modes (Gem/CLU/Zuse) such that the last one
started is the display/music that is heard.
- Fixed CLU, Gem, and Zuse timer bars on the score screen. They now all
initialize to full size when the respective mode is started and will
rescale properly when time is added over the high water mark. Bars have
been reordered to match the lights on the playfield - bottom bar is for
Gem, middle bar is for CLU, and top bar is for Zuse.
- Added a timer bar for Zuse.
- Light Cycle multiball is now NOT allowed to be advanced while Disc
multiball is active. This makes much more sense since Light Cycle
multiball cannot be started when Disc multiball is running.
- CLU, Quorra, and Light Cycle lamps on the VUK were not honoring the
start logic for Sea of Simulation and Portal. This has been corrected.
- Added sounds for the CLU lanes during the CLU stage of Sea of Simulation.
- Fixed obsolete Quorra multiball background instructions regarding the
non-existent double jackpot.
- Added lane change to Sea of Simulation CLU stage.
- Light cycle multiball award display effects were not showing the correct
points scored when double scoring was active. This has been corrected.
- Implemented delayed score awards for Sea of Simulation.
- Reduced the number of times the Zuse fast scoring mode could start a
lamp effect.
- Fixed a bug that was keeping the hard meter from firing for certain
ticket dispenser types.
- Added icons to the Flynn's Arcade award animation.
- Implemented music and sound volume.
- Fixed an issue where the music was not being killed after the master
volume was changed via -/+ during game over.
- Added Gem shots to instant info.
- Added CLU lanes to instant info.
- Added ZUSE targets to instant info.
- Added end-of-line jackpot art.
- Light-cycle shots to advance for light cycle multiball lit are now
allowed when CLU is running.
- Shuffled priorities of light cycle, quorra, gem, and combo. The order
is: combo, gem, light cycle, quorra.
- Added a lamp effect for the start of quorra multiball.
- Added instant info for recognizer/disc shots to start disc multiball.
- Added instant info for quorra multiball.
- Fixed the wire color for the shaker motor.
V1.7 - November 11, 2011
========================
- Fixed a problem with the HSTD music dying when more than one player
enters their initials for HSTD.
- Fixed an issue where Sea of Simulation total was being set incorrectly
after the initial item bonuses had been awarded.
- Added a bonus of 50M for starting portal multiball without playing
Sea of Simulation.
- Fixed music requests during volume change.
- Added a game logo to the attract mode.
- Added instant info display.
- Added extra check to secure the combo shot ID list.
- Added checksum hook.
V1.6 - August 3, 2011
=====================
- Doubled the amount of time the total bonus is displayed.
- Added art for extra ball award.
- Added a lamp effect for game over.
- Fixed a problem with the special not lighting up correctly.
- Added attract mode flipper button speech.
- Right orbit post is now not raised during the bumpers mode if a combo is
available on the right orbit.
- Fixed a problem where shooting the right loop to re-light Flynn's
Arcade was not updating the Flynn's Arcade lamp correctly.
- fixed ball search function for the recognizer 3-bank motor which was
causing the device to ball search 2 times.
- fixed French "Light Cycle" text
- Added German and Spanish translations.
- Fixed Italian lamp test text.
- Added Italian translations.
- Fixed a problem with match that would show the player had matched when
they really had not.
- Added French translations.
- The spinning disc is now turned off at the end of ball and at the end of
the game.
- Added missing beta-brite message.
- Added/modified game rules.
- Changed game scoring.
- Added art/sounds/speech/light shows.
V1.20 - June 3, 2011
====================
- added more choreography to dots/sounds/speech.
V1.10 - May 31, 2011
====================
- disc is now turned off during tilt and upon entering diagnostics.
- right inner lane arrow now blinks during quorra multiball
- 3-bank now goes down after last Quorra MB add-a-ball hit.
- removed blinking arrows from double scoring feature.
- added narrative speech to game start, recognizer hits and light cycle
shots.
- Port Multiball now resets start conditions.
- Stopped the castor effect from coming up all of the time.
- Fixed gem hurry-up display effect (it was showing the wrong number of
shots left).
- Fixed bonus items from scoring too much.
- Added sounds/lights for sea of simulation.
- Added a missing space character to the Tron 6x8 outline tron font.
- Removed Quorra Combo which made lighting Quorra Multiball too easy.
- Portal Multiball now scores jackpots & super jackpots correctly.
- added lights, sounds, fx to Portal Multiball.
- Fixed sea of simulation start code where the first stage was being
set to CLU.
- Added lamp effects to CLU lanes during sea of simulation.
- Return lanes complete during CLU stage of sea of simulation spot the
next clu shot.
- Already completed CLU lanes from the mainplay rules are no longer visible.
- Added the disc shot to sea of simulation. Currently, it spots a shot
during the disc stage.
- Added scores to sea of simulation.
- Added recognizer 3-bank logic to sea of simulation.
- Fixed a bug with sequencing of consecutive item bonuses during sea of
simulation.
- Added multiple recognizer hits to sea of simulation.
- Fixed up a proper light cycle rule for sea of simulation.
- Zuse fastscoring now has time extended and increased target score awards,
sound fx, dots.
- Quorra multiball now puts the bank down after adding balls.
- Portal Multiball can now start at the vuk.
- added new disc multiball rules.
- light cycle MB starts before quorra MB.
- Added new light cycle multiball artwork. Cleaned up the background and
total display effects.
- added a wizard mode multiball module
- started work on vuk to first give awards and then do award presentations
(i.e. skill shot, mystery, etc..).
- Changed match display presentation.
- Added logic to stop left orbit awards when the ball is launched from
the shooter lane and the orbit up-post is not up.
- Added gem sounds and got rid of test sound effects that were interfering
with them.
- Fixed skill shot valid playfield issues.
V1.0 - May 23, 2011
===================
- Initial release.
System V1.63
Changes since V1.60:
====================
- First pass of the redemption system.
see http://www.sternpinball.com/downloads/Stern_Pinball_Redemption_System_Software_Manual.pdf
for details.
- Changed trough test to accommodate switch numbers that are larger than
2 digits.
- Sound test now renders the sound name using the 3x7 font instead of
the 5x7 font so we can have more characters on the screen.
- Added USA 11 pricing.
- Fixed Italian text that would not fit on the display.
- Fixed a problem with the ball save lamp. There was a chance that the
ball save could time down without the player ever seeing the ball save
lamp blink down during the timeout. This has been corrected.
- Occasionally, when setting or retrieving the attenuation associated
with a sound track, the attenuation would be set or retrieved for the
wrong track. This has been corrected.
- Sped up the start of instant info when the ball is sitting in the
shooter lane.
- Changed the 5x5 and the 5x5 outline comma character. Fixed the
vertical offset for the 5x5 outline font equal character.
- Added new Australian coinage/pricing table.
- H.S.T.D. "enter initials" display effect was not auto-sizing the line
that displayed the name of the high score that was achieved. This has
been corrected.