Total Nuclear Annihilation (Spooky Pinball, 2017)

Total Nuclear Annihilation

Pinside rating

This game received 275 approved Pinsider ratings and currently rates 8.131 /10

8.131

Top 100 ranking

This game ranks #38 in the Pinside Pinball Top 100.


Score breakdown

Score breakdown in the 4 main categories:

Game design: 7.82

Artwork: 7.625

Sounds/Music: 8.736

Other Aspects: 8.203



Rating comments

There are 124 rating comments for this game.


Pinside staff rating

This is how we, the very knowledgeable (wink wink) Pinside.com staff & moderators rate this game. 2 of us have rated this game.

9.198

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Ranking history

An overview of this machine's ranking over the last years. Lower is better.


Rating history

An overview of this machine's rating over the last years. Higher is better.



Found 124 ratings (with comment) on this game

There are 124 ratings (that include a comment) on this game.
Currently showing results page 1 of 5.

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7.018/10
4 days ago
Too much the same, it needs more variation for playing. Music is great.
I scored 2,350,000 in tournament mode. That was my first game with TNA.
Too easy?
8.024/10
13 days ago
Beautiful Pin by Spooky Pinball .. Destroy the Reactor's , achieve multi=ball ,, Awesome Sound from this Pin ,, Best Stock sound I've EVER heard ..
4.558/10
14 days ago
You can see from my rating that I didn't like this game at all. When I walked up to it, I actually thought it was a home-built game. It felt cheap and poorly thought out. When I put some money in and played it, I was completely bored and couldn't wait until the money I had put in was used up. I has a wide open playfield with shots that are far from exciting. If it wasn't for the LCD screen on the head unit I would have sworn it was some old, low production game that I'd never heard of.

In all fairness, I should mention that it was sandwiched between Deadpool and LOTR. A real yawner for me and I really wasn't that interested in learning how to play it properly.
9.060/10
18 days ago
If you want a pin that will get a new crowd into your party, etc then this is it.

I usually have get together at my place for various crowds. Every once in awhile a pin will get played, but never draws a group, that’s usually my MAME arcade.

Had a party for the neighborhood and turned TNA on, the lighting drew in a small group, the basics of the pin really easy to explain, the sound drew in an even larger crowd, the gameplay kept them hooked. It’s the first pin out of my 7 years collecting that had hooked a new crowd so well and kept them coming back for one more round.

The rules are great, the lighting is some of the best ever, the music keeps your adrenaline pumping. Love that it has a coop and team mode too.

Highly recommended for any size collection!
9.525/10
18 days ago
TNA is an amazing throwback and an absolute blast to play single player or multiplayer. Fast, mean, and brutal, but in the best way. Scott Danesi with a real winner here and I can only wait to see what he does next.
9.640/10
28 days ago
This is my first pin at home and I absolutely love it. Amazing sound, lighting, and challenging play. I love the straightforward linear ruleset. TNA keeps me, my friends, and family on our toes.
7.084/10
30 days ago
This game is certainly unique. Especially considering when it was released. No ramps and a cartoon backglass. Interesting choices, but not bad. Play is FAST and the multiball start is cool.
The main issue I have with this machine isn't in any of the individual elements (although the sound can be pretty annoying) but rather in that it is totally unreliable. Breakdowns are very common - and it's not even the same stuff every time. Sound goes out, sound comes on with scratchy static overlay. Balls sometimes enter play at random. Sometimes all 3 come out and not as multiballs - once they drain the game is over. I wouldn't expect any of these to be playable in a few years so I would not recommend purchasing. Also, the one owner I know says he can't even get a call back from the maker anymore.
4.986/10
37 days ago
I don’t think there’s a machine out there that I despise more than this one right now. I really don’t like the scoring system, hate the layout of the Playfield and the lack of ramps. I mean, clearly I haven’t figured this one out yet but it feels to me that there’s not anything to shoot at, couple orbits and some scoops and the ball lock. The upper Playfield just takes up so much space. I like the ball lock mechanism, that’s fun, and if you can ever get into the upper Playfield it’s at least something else to do than shoot the few shots open, but I don’t think I’ve ever had a halfway decent game on this machine and yet I just keep plugging quarters into it to give it one more try and every game I regret it. Theme and lighting are a cool concept and if you like bizarro world scoring, then bonus for you, but this machine isn’t for me. If I ever own an establishment, I’d love to see how this one does on location because I feel like there’s gotta be other people who, like me, can’t quite figure it out, but keep trying anyway. It’s a fast game with nice bells and whistles, but just not a machine that I’ve ever enjoyed playing, especially not competitively.
9.700/10
37 days ago
TNA is very different and extremely innovative compared to other machines. Making it linear and having an actual ending you are shooting for makes the style of play very unique. Music and call outs are fantastic. Yes it's difficult but this is the most fun multiplayer game to play with friends that I have played. The only downside may be the animations but when viewed as it being what the 80's security cameras footage would look like it fits the theme. The light show more than makes up for it.
8.640/10
50 days ago
Scott Danesi is pinball's gift to god.
5.216/10
56 days ago
I had heard so many great things about this pin and I finally got a chance to play it near my home out in Campbell...and...it's ok. Maybe I'm missing something. It's obviously a homage to the EM games of yore and it has a great 80's theme. The audio and music are top-notch. That's really about where the fun ends for me. The shots are extremely limited and the ramps (all two of them) are difficult to hit. Getting into the middle upper playfield is an exercise in frustration and, when you finally get there, have fun keeping the ball inside there when it ALMOST ALWAYS bounces away from the upper left flipper into the drain and out to the main playfield again. I dropped about $5 dollars into this thing before finally walking away, saying to myself "That was the game everyone was hyped about?" It just didn't do it for me.
8.418/10
64 days ago
Love this game, even though I still suck at it. It’s so challenging and intense and immersive, I just keep dropping my quarters in. Best sound and sound quality ever. Great soundtrack, great linear gameplay. It’s a true modern “throwback” on layout & shots. The ball lock in ingenious. Only one complaint (and it is apparently a very common one): the scoop is too difficult and unforgiving. I feel like 4 out of 5 times I’ve hit the scoop perfectly, but it only drops in 2 out of 5 times. Aside from that, it’s an instant classic.
9.642/10
67 days ago
I mean what can i say, this machine grabbed me from the moment I saw the whitewood/concept.
It is a blast to play, and keeps me coming back for more. Oftentimes brutal, but I never feel cheated. If you are a fan of older solid state machines, but want something lightning fast this is for you.
8.884/10
72 days ago
TNA is simply in a class of its own. Genius playfield ideology combined with a simple and straightforward rule set that’s lightening fast. This pin will elevate your game. There’s nothing else like it.
8.754/10
75 days ago
Watch out for playfield damage after Spooky had some sort of problem... Seems to apply for most games.
6.918/10
81 days ago
Eh...essentially this is an updated EM. Boring and unimaginative in my opinion. With all the pop ups, ramps, catapults & other cool features in modern machines that this does not have, I don’t understand draw?
8.086/10
83 days ago
Super fun, and super fast. I love the basic rules that anyone can understand easily. Sounds and music are great. It's intense, and fun. A great multiplayer game. Rules aren't deep enough to hold interest in a small collection, but this is a must own in larger collections.
5.540/10
84 days ago
Not fun to play. It is like an updated EM machine, but with a poor ruleset and uninspired gameplay. It is a very boring game.
8.880/10
86 days ago
Great art package, music, and layout. The game is tough, but that's a refreshing thing to see in pinball in this modern age. Because the concentration of the game is in the lower half of the playfield, it makes fast reflexes a must. Being punished in an instant for bad shots. The moving ball save in the inlane/outlane is a fantastic integration that is spot on for this theme. A lot of fun to play, and no guarantees of anything as the ball swoops around at a frantic pace.

Great game...highly recommend it as a players machine. This should teach you ball control using many flipper skills to improve your scores.
9.463/10
3 months ago
The music, sounds, lights, art and gameplay are amazing in this game. And it has coop mode!

One draw back is that it seems to underutilize the lcd screen a bit. There's not much going on there.
8.484/10
3 months ago
Loved it sliky smooth first new machine I have ever liked it kept me playing over and over
9.484/10
3 months ago
What can i say, great game! Looks cool, sounds good, plays great! It’s different, like a lightning fast classic. Top notch!
9.387/10
3 months ago
This was my 1st NIB. I love this game to death. OG meets NS. Mine lasted 2 weeks before I sold it. Within 2 weeks I was up to reactor 4 most games. So I question Lastability in a collection. I choose to sell it for purchase price hoping that over time the price drops. For 4k, this would stay forever. For 6500, you can buy a Houdini or AFMR or a few machines.
7.481/10
3 months ago
I've only played it on location. At first glance, this is an attractive machine.

The Danesi ball lock is a fun little gimmick, but its the light show and sound package that pulls people in. I mean, really...killer sound package. It's very upbeat and gets the excitement going (if you like techno). The music and lightshow get more exciting and upbeat the more reactors you progress through.

Unfortunately, it's not long after that the game loses my enthusiasm. The Danesi ball lock mech gets your attention, but in a multi-player game it can be a little frustrating to watch all your hard work in locking balls get stolen away by an amateur player behind you with just one well-placed shot. And if you're going to make any progress in blowing up all the reactors, you've got to get a multi-ball going before starting to bang away on that 3-bank or face a SDTM drain. You just don't dare go after those 3-bank standups unless you're in a multi-ball.

Other than the cool ball lock gimmick, there are no ramps, no toys, and its gets very repetitive. The basic goal is to blow up 9 nuclear reactors. To do this, you have to hit the sucker-shot 3-bank stand-up targets until you qualify a reactor, shoot the scoop, send the ball upwards into the upper playfield, bounce off slings or spinners until the upper playfield counter is reduced to zero, then hit the random lit standup targets on the lower playfield to blow the reactor up.....rinse & repeat! Each reactor takes more hits to the 3-bank to qualify, more slings/spinners to overheat, and finally more random standups to blow up each reactor.

The biggest letdown for me was watching someone beat all nine reactors for the first time. The game basically ends and there's no fanfare or big payoff. Maybe they'll add something to the code to change this in the future. It's probably Spooky's best game manufactured yet, but if they're stopping production at just 550 machines. The barcade in my area was initially very enthusiastic about its placement on the floor, but it was quickly pulled when it didn't sustain people's excitement after the initial wow-factor wore off.
7.467/10
4 months ago
My only problem with this game is that in multiball you can never really get up into the upper half of hte playfield, or rather shoot and pay attention to anything going on the upper part.
Its a fast, fast game. Ruleset is okay... Don't pretend that I know it all yet. Nice way to get multiball. But, for me to get a ball into the upper part can be a pain.
Plays fast as I said, and because of that I never noticed or could watch any animations. Still was a fun game to play. Just not my cup of tea for the theme.
There are 124 ratings (that include a comment) on this game. Currently showing results page 1 of 5.

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