Time Fantasy game really surprised me. I happened to play a mint copy of this game at a friend's house. I thought, "meh: when I walked up to it, but once I got into the game, I really liked it. Kind of an EM throwback, simple, but not easy. At the time it was designed as an (quote from the flyer) "Good old fashioned pinball at a good old fashioned price." Barry and his team certainly fit the bill.
The Pros: This deck is much much faster than expected. Strategy requires you to build your bonus with targets. I wonder if drop targets were considered for this design? The u-turn on the right increases the next score when you hit the lit side of the loop, hit the wrong side and it decreases... skills! Oursler tm outlanes make sure you keep on your toes with this deck. Poor flipper control means loballs flying towards the sides of the deck at high speeds. Classic firepower sounds work perfectly with this game. This game is all about building your "snail time" and then hitting the t_i_m_e target to start your invulnerability. Get those top lanes to get your multiplier maxed and shoot your score through the roof. This requires a "Drain the ball on purpose" strategy!!! How so much play can be packed into such a simple package?... utter pinball brilliance.
The Cons: No Multiball. Curses, foiled again...
The Takeaway: A simple ruleset and a great shooters game. The sounds are perfect for this table too. Some people don't like snail-dude (what would you call him), but he has tons of character and that means a lot in my book. Just take a look at data east photo bg's in comparison, yuck! Not this artwork though, it's a real trip. Now I can see how some people think it has a drug induced theme... but it's not a caterpillar on a mushroom smoking a hookah either. I'm rather surprised that Barry didn't team up with Python on this table, he'd be perfect for it. Seamus McLaughlin did a great job with the Art package and I think it's his best work in the industry. Solid all around and a great example of doing more with less.
Update:
I recently found a copy for a great price and after playing a game on it, I passed. I know that I could have made the game nastier and less forgiving, but I just didn't like playing the game enough to buy it. There are many other games that are better laid out and playable than this deck from this vintage. Yes... Snail time is cool, but it is so cool that the horseshoe loop is ingnorable and many of the FANTASY targets come to you as the ball bounces around. I respect the gameplay but the breakdown is:
1) light the 1-5 lanes up top to get the snailtime bonus maxed.
2) Spell time from the ramped target lane
3) skillfully plunge/nudge/lanechange.
4) Max out lane scores.
Rinse and repeat.
This is a good game with an interesting and unique ruleset, but ultimately... it didn't speak to me well or loudly enough for me to buy it at a great deal price. Scores reduced accordingly.