Three Musketeers

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1 year ago
Ok, why doesn't this game have a "3" sort of theme? Or maybe if you lit 3 bumpers, then a 4th one would light, to signify d'Artagnan...(I only read the Classics Illustrated version of this).

Anyway...theming is always a bit of a stretch with these older games, so let's get to how it plays.
And it plays great. Wow is this game addictive. Simple, but addictive.

The 1 bumper is your skill shot, as it's very difficult (but possible) to get it from the flippers. This game has some interesting angles, and the reverse flippers probably work better with it than you might think at first glance. Those straight rubber rings at the middle sides can be used for bank shots towards the middle bumpers and, rarely, the top one. The game starts with the 1 advance lit, and each time you complete the bumpers you get another advance. The bumpers do not have to be completed in sequence - thank you Gottlieb, since this game is pretty difficult already! The two lower ones are pop bumpers, which were still quite new at the time.

The kickout hole randomly spots a letter A through D, and I wish it did it a little more often but that's probably just because I haven't yet found a way to land the ball there a lot. Those A through D rollovers will have you nudging like mad. This game is just very playable from top to bottom.

On ball 5 those 4 lower slingshots light for 500,000, as do all rollovers, which is huge in this game. Hey, I thought extra stuff being lit on ball 5 didn't start till the 70s! I need to read up!
*edit* According to the flyer and the schematic, it should be doing this on ball 4. I don't think I'll be in any particular hurry to fix that though as it's not exactly a drastic error that my game seems to have.

This is a very fast-paced game for a woodrail. Great fun and very addictive.

*Wife approval* "These flippers are funny," she says approvingly. I tell her that many people aren't fans of this layout - the old reverse-flipper games. "What? Why not?"
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