Played at Pinfest 2023.
My god, This is Spinal Tap is comedically bad. So bad, it crosses the threshold of bad and becomes ‘so bad it’s good’, and I played it three times as a result.
Artwork-wise, it’s okay, but the playfield build (ramps, apron, etc.) looks like someone did it at home in their shed and brought it to a show as a homebrew. If Homepin wasn’t confident of welding ramps, they should have gone for the sensible option of assembling from old Bally/Williams parts as others have done.
The huge video screen has no relation to play and is there only to entertain onlookers, should they not already be entertained by watching someone struggling to understand/play this thing. Pertinent information (such as it is provided) is on the DMD screen. I was in a group of three (strangers) playing and we laughed A LOT. Basically, my first game finished in seconds as the ball flew straight down the middle three times from plunge without really touching the flippers - an experience that reminded me heavily of playing classics (i.e. 70s/80s pins) in tournament.
Another player complained the gameplay was floaty and maybe not levelled correctly. I didn’t notice that, or rather, I did notice but just put it down to the overall 70/80s feel of the pin. We also experienced another couple of hilarious auto-drains (so, not just me then). I suggested this table needed a lot of nudging.
Anyway, determined to actually hit the ball with the flippers, I had another two goes on This is Spinal Tap. There was a ‘goes up to 11’ insert dial in the centre, but it wasn’t clear what it was measuring/indicating. The game kept telling me to go for ‘Big Bottom’ or some other shot (I forget the name), but I simply couldn’t see it. The rule card was talking about pods, but nothing on the playfield - that I saw - seemed to be about pods. I, personally, just went for the time-honoured approach of hitting the flashing lights but, as with 70s/80s pins, that didn’t seem to net me a high score, unlike the dude stood with me who was also hitting the ball around randomly wondering what to do.
And then, folks, the ramps… the ramps… I still have no idea how you hit the middle ramp. It looks like it should be hit with a third flipper, but I couldn’t see/find a third flipper. There appears to be no obvious geometric way of hitting it with a two flipper arrangement. I tried backhanding it, fronthanding it, every angle imaginable (I’m not a good pinball player, so I figured the problem was probably with me). Then, I read a review on Pinside saying the middle ramps were inaccessible, which explains it.
Apart from the ‘one more game’ feel of trying not to auto-drain and to work out what to do, I felt the layout was less inspired than Homepin’s previous offering Thunderbirds, which had an entertainingly unconventional - but functional - layout. Apart from the inaccessible ramp, This is Spinal Tap had an unadventurous mix of standard features from Bally-Williams/classics layouts, including three side targets on the lower playfield, a row of three knockdown targets near the flippers, and the hint of a fan layout. I was disappointed. A truly unconventional bats**t layout on this already entertainingly bad pin would have taken the ‘so bad it’s good’ vibe up to 11. More weirdly-thin ramps that go nowhere, bash toys on lifting targets and other such quirky features, please.