Tales from the Crypt

Pinside rating

This game received 321 approved Pinsider ratings and currently rates 7.947 /10


Top 100 ranking

This game ranks #69 in the Pinside Pinball Top 100.

Score breakdown

Score breakdown in the 4 main categories:

Game design: 8.031

Artwork: 7.935

Sounds/Music: 7.192

Other Aspects: 8.196

Pinside staff rating

This is how we, the very knowledgeable (wink wink) Pinside.com staff & moderators rate this game. 7 of us have rated this game.


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Found 191 ratings (with comment) on this game

There are 191 ratings (that include a comment) on this game.
Currently showing results page 4 of 8.

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4 years ago
-Good theme
-Gruesome animations
-Scoring feels reasonably balanced, though I don't know all of the rules

-Constant laughter from the cryptkeeper gets annoying
-Some shots aren't laid out quite where I want them
-Just doesn't feel as well-thought-out as some other games of the era.
4 years ago
Nice game
4 years ago
TFTC is an enormous fun to play !!! The shaker (first time I try) gives an extra sensation and euphoria when playing. The gameplay is enough deep to keep you playing without get bored but simple enough to permit playing without thinking (that's good after a working day). It's also the perfect pin to get back to childhood, especially if you're a nostalic of the TV show. If it had been a WMS/ Bally or even a new Stern, it would be acclaimed immediatly. Definitively a keeper !
4 years ago
Awesome data east game. Maybe their best. Lots to do and lots of shots to master. The artwork is great and a must for your collection.
4 years ago
I find the artwork creepy (pun intended); I guess this can be seen as a good thing, I simply don't like it very much. Not a big fan of the layout either. The creature hole seems out of place. Add to that repetitive call outs and you will understand why I do not enjoy that pin very much.

On the plus side, some cool animations, good shaker implementation and… if you like spinners, you will love that game!
4 years ago
I grew up watching this show and loved it. With this game though I just don't know. The music and sounds are great, but the crypt keeper's laugh drove me insane. The playfield I didn't like as the colors were so dull and I guess they did that to be deathlike??
4 years ago
Great game that just got better. Recently added ChadH's new code 4.00 and the callouts/rules have been significantly improved. My only gripe is that the right ramp modes are still nearly impossible and the scoop shot is still very difficult to initiate the different modes. I have yet to make it to crypt jam or the last two right ramp modes.
4 years ago
Had for half a year now. Does not get old, but we're suckers for a lowish-gore horror theme.
4 years ago
Shave n haircut 2 pints

One of DE stronger titles

Borg design

A lot of his games had similar features

Great pin

Kinda creepy but enjoyable
4 years ago
Great theme and fun multi balls a nice collection piece
4 years ago
I am a big fan of the tv show and unlike others,I like all the ridiculous crypt keeper quips and I absolutely love the infamous laugh ! The playfield and translite is both excellent pieces of art and every little detail is out of a tftc episode , excellent ! I traded this game for my High Speed 2 , and in my opinion it is a much better game than HS2 , usually I prefer W/B machines they feel more smooth and "futuristic" but the slight clunkyness of tftc has actually started to grow on me . The right ramp shot is a killer and is probably the main reason I keep coming back to tftc for some more punishment . If you have to decide between tftc and a game that is not at least in the top 40 pins (except Popeye) on here, get tftc it's fun and it has a deep ruleset , you'll have a blast !
5 years ago
Better than I thought it was going to be but that laugh, ergh!! Can someone adjust the code to take it out? Not a fan of the art, the playfield is too busy.
5 years ago
I like the multiball, the jackpot is good. The double jackpot is difficult, and the monster jackpot is even more so. As for modes, though it is difficult to hit the scoop, there are a couple of good ones (werewolf, frightmare, thunderstorm), some great ones (electric chair multiball, super guillotine, robbing the crypt). Playing all modes gets Crypt jam which is difficult to get to, but gives something to work toward. The fast goring modes (right ramp) are hard to start, but can get good points.

As for aesthetics, tftc I like the theme and the artwork seems to be true to the source material. The call outs are good, if you like (or don't mind) cheesy puns. The cackle has never gotten on my nerves, and I've played it alot.

The one big problem I have is the gimme multiball, and the scoop difficulty can be frustrating.
5 years ago
I’ve played the majority of pinball machines that hover within the “top 50” and without question I feel Tales from the Crypt not only belongs there, it could very possibly deserve a top 25.

Looking over the machine, the playfield artwork is truly amazing. Even if you’re not a fan of the gore or overall strange and slightly disturbing images, it’s difficult to not appreciate all of the details and small touches. The cabinet is done well also, my only complaint there would be the way they lay the “Tales from the Crypt” over top of the book background - the font doesn’t look right just sprawed straight across the book instead of flowing around the curves or just being on the cover of the book instead would have probably looked a bit better. Other than that, the rest of the playfield art and cabinet design make up for this small oversight.

Special touches I particularly appreciate about this machine would be the door handle ball launcher - which also rings a door bell when you “lock in” a creature feature.

Creature Features progress you through the game and if you complete all 12, then you get to the end of the game, or “Crypt Jam” which is a special multiball mode.

The Creature Features include a “Door Prize” video mode style mini game, an “Entra Ball” (called “Axe-Tra Ball”), and “Super Crypt Kicker” which gives you a good 10 reprieves if the ball goes in the left gutter. Very nice to have with multiball as it helps make the Monster Jackpot more attainable. “Skull Crackin’” gives you the opportunity to add additional balls to the playfield.

“Electric Chair” is an instant 6 ball multiball, different from the main game multiball. There’s “Thunderstorm” which is a ramp challenge, “Frightmare” which is a spinner challenge, “Psycho Pops” which is a jet bumper challenge, “Robbin the Crypt” which is a challenge to hit the crypt 5 times, “The Werewolf Countdown” which is a countdown jackpot you score by hitting the left spinner and “Super Keeper Targets” which scores points for the eyeball targets and “Super Guillotine Targets” which is a drop down target points challenger. Speaking of the “Keeper” (eyeball) targets, lighting all of those lights the “Super Crypt Kicker” to give you a rebound back out of the left gutter.

Some people mention the Crypt Keeper’s laugh getting annoying. I think it’s insanely hilarious, and as long as you don’t miss a lot of shots, you won’t hear him laughing much. In reality, it seems as if he gets into the game the more you annihilate it. The sayings like “the morgue the merrier”, “axe-tra ball”, “you’ve made a killing” and plenty more add to the whole experience.

You can get a really good flow with this game, and if you try to play through the 12 Creature Features, you’re bound to get at least one regular multiball on top of the “Electric Chair” 6 ball multiball. When you have regular crypt multiball, you can add balls by hitting the captive ball on the playfield, which is another nice touch. The left and right orbits can get moving quick and you can also get a nice flow on the ramps. There’s a third flipper in the upper left corner which makes the scoop shot (for collecting Creature Feature) more attainable as well as making the Crypt and resulting Multiball shot much easier. And there’s also 2 backdoor routes you can take to start multiball early in the game, and if you do bad, you also get the opportunity to restart multiball sometimes. And later on in the game, if you didn’t get monster jackpot, sometimes it lets you pick up where you left off on the last multiball. (This is all with the latest 3.03 ROM).

In addition to the door handle, this game features a shaker motor and it’s synched to come on at the most ideal times during game play and modes. It really makes this already hauntingly fun game feel a bit more possessed. There’s also a nice 360 left ramp, which starts multiball jackpot, and then the right ramp features one of the more challenging shots in pinball with narrow lanes. If you only make it half way up the upside down loop the right ramp features, you’re land in the tail end of the left ramp and score a “trick shot” which is also nice.

I really can’t think of anything at all I don’t absolutely love about this game, aside from the trivial issue I had with the outside cabinet art and the game title over the book the way they have it. It’s got spinners, captive ball, 6 ball multiball, a shaker motor, a great theme, great artwork, it’s extremely fun, entertaining, and the ruleset and game is easy enough to understand, most anyone can learn what they need to do to beat it. But that’s the real challenge - this game is difficult to beat! Especially if you’re going for a high score along with beating all 12 Creature Features. It’s extremely difficult in that aspect, yet easy enough for kids to play and have fun with. You can turn down the gore on the DMD if you want, but I personally feel that it’s fine the way it is and unlike anything you’ll see on any other machine from this era. Truly ahead of it’s time.

With carefully chosen LED lighting, you can really enhance the spooky factor of this game. I literally have the crypt keeper looking like a glowing ghost popping out of the lower playfield. And the “Scared Stiff” bone flippers work good in this game, and the clear bands really enhance the look. I’ll include some pics of the what I ended up going with as far as bulb choices go, there’s still a few tweaks I’d like to make but I’ve been content for awhile.

The sound is also great - so much so that I’ve added a 5.1 surround sound system installed inside the cabinet. Even just a sub would be fine but I tend to go a bit overboard when it’s something I really love. If you do a subwoofer install, I recommend finding one you can fit in the cabinet instead of putting it on the floor. It just makes the whole machine feel that much more alive.

I don’t know if I can ever sell this machine, I have never enjoyed playing any other pinball machine quite as much as this one. Overall, it really just has absolutely everything I’ve been looking for all this time. I could go on forever about it.
5 years ago
Awesome game that is really difficult- Keeps me coming back to try and get Crypt Jam!
5 years ago
The artwork on the PF is a bit busy, distracts from following the ball. The upper PF is full with ramps and stuff which makes it difficult to see the ball. A bunch of ramps and targets but no real great game flow. The machine holds the ball too often for too long. Every other missed shot it seems initiates a multi-ball sequence. Still, it was very entertaining for a while since there are several difficult shots to make. The play time per ball seems to last a very long time.
5 years ago
The annoying crypt keeper laugh and other sounds killed it for me.
5 years ago
My first pinball and it was a pure delight to own it and restore it from the ground up. A fantastic game, the so called "Data East Twilight Zone," its Achilles heel is that, in fact, it remains a pin from Data East. John Borg, had he had BW money and a BW development cycle, already admitted he would have input a secondary "Crypt" playfield, among other things. Playfield art is incredible but the backglass art disappoints, with the cab art being merely decent. Flow of gameplay is fantastic while it rewards newbs and punishes all but the best who try and go for Crypt Jam. Fortunately a new backglass art was licensed and is available on ebay. Sold the game to pay for my TZ, but otherwise a really nice pin if you can play it in great condition.
5 years ago
Tales from the Crypt is an absolute blast to play! I love the crypt keepers enthusiasm. The DMD graphics are both gory and hilarious. This game also has some excellent cartoon playfield art, I love the axle and slash zombie look alikes! and the Crypt Keeper in his many persona. The shaker motor really shakes it up. There are really only two main shots the gravestone for multi ball or the scoop for creature feature to beat the 12 game modes. The rest of the game is just a very creative and entertaining distraction. The captive "clone" ball is unique as it can add more balls to any multiball. Also,the door handle is unique as it is interactive and can lock or unlock any mode that is lit.
5 years ago
Love this game. has an awesome feel to it..
5 years ago
Generally a Williams fan, but picked this up as I had some cash laying around. Surprised by the fun factor of this pin. I love the metal ramps. No cloudy plastic ramps here. One ramp has a loop-da-loop. Pretty cool.
The flashers/light show is intense. Flashers can be turned down, which I did. Fun, simple modes. Screams for leds in the inserts and gi. The crypt keeper's cackling doesn't bother me. Something about this pin is just plain cool. I'm not a fan of the organ music that goes crazy after you lose a ball. Oh, did I mention it has a shaker motor?
5 years ago
Too scary to put in a home gameroom with small kids, but I've had fun playing it on location. IMO, it's one of the better Data East titles (behind G&R and R&B)
5 years ago
Fun game but the ball often gets stuck next to or beside ramp or plastic.
Wish the features lasted a lil longer too. But still an fun as game to play
5 years ago
Great looking game when led up. Gotta love the crypt keeper.
5 years ago
Although I don't find this theme appealing, I put in a fair amount of time in light of the fairly decent reviews. However, this pin just doesn't do it for me. The theme kills it for me and I could only take so much of the Crypt Keepers cackling and the statement "who goes there". I probably would have enjoyed it more if I just turned off the sound. Solid layout and game rules but I just can't get by the theme and sounds.
There are 191 ratings (that include a comment) on this game. Currently showing results page 4 of 8.

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