You take “Pinball” by Stern, then move and change a few things on the playfield, slap a fresh, and somewhat watery, coat of paint on it and voila! You have a new game called “Stingray”!
If only it were that easy!
They may use the exact same game roms, along with everything else mechanically, but that doesn’t mean it’s the same game.
I would call it total genius.
Picture it in your head. It’s 1977 and the big push to solid state pinball has begun.
Stern Electronics, formerly Chicago Coin, released the last three EM leftovers from the bankrupt CDI while they focused on going Solid State. They “copied” Bally’s SS board designs and were working on their first machines.
It’s believed the EM version of “Pinball” was made to keep the factory running for an extra month while the Solid State transition was taking place, and also to use up the leftover backstock of EM parts.
Meanwhile, the first two solid state machines were being designed at the same time. So why not keep it cheap and simple and use the same game roms with different playfield designs and themes?”
It was a huge cost and development cutting scheme, but it was a wise choice considering their current status as a company.
It all comes down to gameplay and the differences are definitely obvious. Both are excellent and incredibly different.
The theming would never give it away either. “Pinball” has a giant pinball rolling down the street smashing everything in it’s path, and Stingray features a dude and a chick doing some underwater fishing activities.
In fact most people wouldn’t know they’re mostly the same unless they read this.
Oops!
Some people would argue that the art on the machine seems a bit outdated for 1977 and they’re right. Compare it to the competition of the time and it’s more of a late sixties or early seventies art style. Back then, it might have affected sales, but today it doesn’t matter and Stingray fits in nicely with both EM’s and early Solid States.
Stingray is an incredible game, just like it’s cousin “Pinball” and I wouldn’t mind having both. (I keep missing out on buying one for cheap, but it’s on my want list.)
Stern’s next game, Stars, would reduce costs further by cutting the amount of playfield switches and targets used by a third, but it would be the game that was their first major success and began the art style they would be recognized for to this day.
Going back to Stingray, I feel that it’s rather forgotten by collectors and fans alike. Not nearly as much as “Pinball” is, but it doesn’t draw the attention like the Stern machines that followed.
Or the price, which is a good thing.
There weren’t many made, but they made more Stingray’s than “Pinball” and Stingray has a much higher survival rate than “Pinball” does, so finding one is easy and cheap
Aren’t you glad values aren’t based on rarity in this hobby?
Maybe I shouldn’t say that! Some collector or investor might get bad ideas and ruin the hobby even more than it already is.